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Action Scarcity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #3 | 3.647 | 3.647 |
| Gameplay & Enjoyment | #10 | 2.824 | 2.824 |
| Presentation | #13 | 3.000 | 3.000 |
| Overall | #15 | 2.965 | 2.965 |
| Use of theme | #24 | 2.824 | 2.824 |
| Art & Audio | #33 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
The game is really good! I love how you used the prerequisite. I don't think it was necessary to show the available controls every time you die or enter a new room, since you have to wait for the message to disappear before you can play again. Maybe you could keep the controls visible somewhere in the room instead. I also thought the spikes were a little too big, but I think they mainly felt frustrating because I had to wait for the controls to appear every time I died. Amazing game!
Everytime new level starts it says BUTTON AVAILABLE SPACE A and D, that is too much irritating. Other then that....You made it in G DEVELOP, [sorry if typo], insane and unique choice...
Cool Idea. Really good use of prerequisite
Great game! Very creative, haven't seen any use of the prerequisite quite like this one, which I really appreciate. Well done :D
one of my favorites so far, the use of the prerequisite is great.
one small thing: available not avilable
I did make a spelling mistake, but it was because I missed the 3rd a in available not the second one. therefore the issue becomes null and I don't have to fix it. on a serious note, thanks you for playing and pointing out my mistake!
really liked the idea of only 3 buttons available per stage
This is actually a very interesting idea for the prerequisite, it works quite well. GG
If the puzzles were just a bit harder I think this would have been even better. Gool luck :)
Cute game, I like the few colours used - it works really well. I do think there is a small collision issue, as I failed a few times for just being close to the spikes and not actually touching them, but overall nice experience!
the bad collision just makes it feel even more retro yk yk. Anyways, thanks for the feedback and thanks for playing.