SHAW! (I will not elaborate any further)
Anyway good and fun interpretation of the theme, only thing I would change is to add a visual indication for when the player is quick enough to kill the weavers spiders. gl
Here's my review:
Very cute and charming experience, I especially liked the fluid sim, even tho it lagged a bit (I have also tried it without it). Steering the ship by clicking with the mouse is a good way to do it imo, I just wish it was a bit more responsive (I often lost myself in space for that) tho this is a minor problem for me (might also just be skill issue on my side tbh). The audio is also good, I think the soft electric piano notes work way better than a normal spaceship engine noise would, also the sound design fits well with the overall chill dreamy theme.
I can't say this enough but congratz for the fluid simulation, that's sick!
This was all I had to say, overall a very good entry, good luck :)
This is very charming, I liked it. The chicken sprites look so silly and funny, and the audio paired well with the theme of the game.
At the end I managed to get to wave 15 (my strategy was to hold a chicken and let the others explode lmao, worked pretty well). I don't have any particular criticism for this one as it is just a simple chaotic chicken exploding game, so good job and good luck :)
Played till the end, and i gotta say, this is one of the most polished and juicy games I've played (even tho is short and simple) and I have played A LOT of them (this is not good for my health lmao, I need sleep). The astwork was sick.
For the scope of the game I think you did excellently, good job :)
This was very good and surprisingly simple to understand, If this game was playable on the browser it would have had way more ratings. The only problem I had is that sometimes the player would clip through the clones and prevent making a clone staircase (which is required to progress) apart from that great job tho. :)
Hi, as promised, here's my review:
The gameplay is really fun in this one (I got to floor 10), I think this would be fire to speedrun. I like that there are different things you have to do to progress, it makes every run more intense and fun because of the quick decision making. This said, I have a few suggestion:
Overall I'd say this is a very well made entry, feels good to play. Good job and good luck :)
As promised here's the review:
I really like the concept of reloading, and managing bullets and time. this said, I have a few suggestions: I would make the bullets more responsive to the mouse movement when reloading, because with too much smoothing it can feel like it's less precise and sometimes misses the bullet slot.
The gameplay is good, tho for me it was a bit difficult. overall a very solid entry, good job and good luck :)
As promised here's my feedback:
The main mechanic is interesting, kinda gives you a reason to think about what you have to do.
I really really love the sound effects, they don't feel annoying and work well with the style of the game.
I only wish the game had a few more levels and that it was a bit more difficult.
This was all that came to mind. good job and good luck :)
Wow, the art was so cool in this one, good job to the team!! I like this exploration games where you have to find objects to progress and remember the way you came.
I found a bug tho: every time I interacted with a staircase the character would just start going up and down and it was a bit annoying to have to time it correctly to change floor. That's the only criticism I have tho! good job :)
Hi, as promised here's my review: The game gives me super meat boy / N++ vibes, the controls I feel like they're a bit floaty but you can be precise if you are good (disclaimer here: I might be biased on the difficulty/control part because I play a lot of Celeste modded... platformers don't get much harder than that). The difficulty I think was fine up to level 11 (which isn't too hard in it of itself but I feel like between level 10 and 11 there was a bit of a jump).
I like the style of the game and how it overall feels responsive, here are some suggestions and feedback:
Anyway this is what comes to mind, overall pretty fun and enjoyable game for me, Good job :)
For how simple it is it feels very polished (I see that this is not the final version, I imagine that is even better). I really like the artstyle, it fits with the cozy feel of the game My only suggestion would be to make the text a bit bigger (I saw only after a few rounds that the choices' number increased randomly every time I took a petal).
I was also impressed by the replay mode, it adds a sense of polish and completeness to the experience. Good luck :)
Cool, I like the idea of trial and error to solve the puzzle.
I have a few suggestions: I think the camera FOV should be a bit higher, (sometimes it's a bit hard to see where you're going). The audio is a bit too loud and can be a little annoying.
Other than that, this is a pretty good game, good job :)
Great game, I especially like the vibe and the funny animations. I also think that the game is just long enough and doen't overstate its welcome.
I have a suggestion tho, bc this screwed me up a couple of times: don't start the countdown until the player does the first input, because it feels sudden and unfair otherwise (anyway this is a small thing).
Good job and good luck :)
