really satisfying when dragging the stuff. Will buy if there's a full version
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How does your game bring our theme, Systems Offline, to life?
Mostly through the game's visual identity. Puzzle elements are systems that must be powered by the player to use!
What did you do to ensure accessibility of the game?
Game mechanics are introduced slowly and explained once the player works them out themselves, then reinforced with additional levels slowing raising in difficulty.
In 11/13 playtests I conducted during the jam, players were able to complete the game entirely without hints or external input.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No


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