We did not expect anyone to connect the dots on this little easter egg. Well done!
Misha
Creator of
Recent community posts
I really felt like the world was ending! It would seem quite difficult to have a game that goes from easy to hard while the number of mechanics decreases each level, but the way you did it made a lot of sense; a great example of intentional game design.
If I had a complaint, it’s that grayscale is really hard to read and I stopped before the end because it wasn’t so pleasant to look at. The beeps in the silence were also a little piercing. While I think those changes were part of the game’s design, maybe they were a little heavy-handed in implementation (and affect accessibility to a high degree).
The game unfortunately crashes for me within a minute of play. I can see Unity restart in the console, but there is otherwise no logged error.
I did retry a few times and got as far as the fifth level. Tutorialization as simple levels is difficult to do and you nailed it! I just wish I could have proceeded a little further. If the game had tracked which levels I was done with, I would have pushed on despite occasional crashing.
We created a game for a jam featuring music from this collection, as well as a Bach Invention for the main theme.
https://misha.itch.io/voltaire
The music provides a calming, toy-like atmosphere to the whole game. It’s perfect. Thank you for your art.








