Having a lot of difficulty is really nice, cause I can learn the map in easy mode before challenging myself in harder one! Great game!
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Light's Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #18 | 2.683 | 3.000 |
| Accessibility | #26 | 2.460 | 2.750 |
| Sound Design | #26 | 2.124 | 2.375 |
| Overall | #26 | 2.255 | 2.521 |
| Theme Integration | #27 | 2.236 | 2.500 |
| Innovation | #27 | 2.012 | 2.250 |
| Presentation | #29 | 2.012 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, Systems Offline, to life?
The building's eletrical system went offline, leaving the place in complete darkness. It's up to the Player character to help fix each system while managing their own flashlight power.
What did you do to ensure accessibility of the game?
There is a small tutorial in the beginning of the first two levels, as well as a difficulty selection for players who want a easier (or harder) time.
If your teammates aren't on itch, note them below.
Worked alongside TerraGeode, she did pretty much the full artwork of the game while I worked on the Code and some sound effects. Any other sound effect or music are free to use and their authors credit in the game's page description.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
No AI was used.


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