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A jam submission

One Bullet HellView game page

A bullet hell with only a single bullet to dodge.
Submitted by OrbTheRobot — 18 hours, 8 minutes before the deadline
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One Bullet Hell's itch.io page

Judge feedback

Judge feedback is anonymous.

  • This is a super addicting little game. I'm a huge fan of bullet hells, so this is right up my alley. I went into the game doubtful, thinking it was a joke entry, but you've left me impressed, this is really good! Collecting the little bits of XP while avoiding the bullet is really fun especially if you're a maniac like me who tries to fly close to the sun... or the bullet, in this case. The attack where the bullet homes at you is really difficult to dodge though, almost impossibly so. Every time it picks that attack it's pretty much a run killer for me, so it may need to be tuned a little. It'd also be big a big Quality Of Life change to have a dash ability from the start, and have it be replaced my boost if you obtain that ability. Other than that, this game is super fun, and the abilities add a lot to the gameplay. You've done an amazing job at making a standout bullet hell game among the others I've played over the years. Good job!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1glAd7v_D6O0DlBVr3Kc_bnJckT6C7OUg9y3O4mpp0HA/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarize your game!
Its a one bullet - bullet hell, avoid being killed, pick up fuel/xp get upgrades. try to survive until the bullet chasing you runs out of fuel.

Please explain how your game fits the theme.
There is only one bulltet. Only 1 thing to avoid. No extra obstacles. Even running out of fuel isnt an issue other than the fact that you wont be able to dodge the 1 enemy chasing you.

Is there anything you'd like the judges to pay particular attention to?
The ship explosion and shield animations, The sound effects and soundtrack, the bullet movement modes, the upgrades, the stelar paralax, sheild and off screen icons, everything really

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Comments

Submitted

Very neat and original idea, however the difficulty of the game is a bit too harsh. The bullet feels quite unpredictable.

The art and presentation is nice, likewise the sound.

Submitted (1 edit) (+1)

If i had to describe the bullets in every bullet hell, it would be

  • Slow moving
  • Predictable
  • Simple pathing (either a straight line, or a curve)

In this game, Bull-it follows none of those rules. Naturally, if there's just one bullet it needs to be far more threatening, but the methods used to achieve that here fail.

Bull-it doesnt move with any sort of realistic physics. It turns on a dime and follows fast, unpredictable patterns. It doesnt feel like a real bullet, it feels like a bullet in like, those unfair mario rage-games. It feels completely random - I should be safe if im 90 degrees to the side of a bullet, but when the bullet can spin on the spot, thats not the case.