Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SOS project morseView game page

Learn morse code as you rocket through an asteroid field
Submitted by cravennathan — 1 day, 10 hours before the deadline
Add to collection

Play game

SOS project morse's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Okay I LOVED this. First I'm going to give some ideas because this feels like an accessibility game. Give some subtitles for the voice over this allows the deaf to play. Crazy idea have a blind option where the letters are called out and then someone can use the sound alone to play. Tricky but could be cool. I loved that it teaches you morse code and that the difficulty is progressive, the pacing was very good. The sound was a little jarring because of the sharp tones, which makes sense with the style but maybe if you soften the edge it could make it easier to play for longer. As for the GDD I think the detail in the roadmap was excellent as always I love more concept art in the GDD. On a more complicated note, if you have a calibration option so that people can set the durations to count as a short or long signal. Sorry I've dumped a lot of advice, because I love the concept and what you've done with it. Keep up the good work.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1upkMekjt5johZG4Pwr9jURNWY56CfvqVdSOS9VRGoxA/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
A single button 'typing' game to practice morse code while shooting down oncoming asteroids

Please explain how your game fits the theme.
It is an 'only one' button interface. It is a monochrome color palette. You have only one 'life' until you hit the game over credits screen. The story is that you are the only one with the skills to use the device.

Is there anything you'd like the judges to pay particular attention to?
We are pretty proud of how you can navigate the menu and play the game all with a single button

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is a great idea. Its basically typer shark for morse code. 

I would love to see it evolve to be more than just individual letters, i would esspecially love to see inclusion of Morse prosigns in some way. 

It appears that the delination between dot and dash is a solid range rather than a relative comparison, meaning there is a set maximum speed for typing which is unideal but for a jam that is likely easier to implement and few will be proficient enough to care anyways. 

The audio layer is  a bit too crisp and can be abrasive because of it. 

Pedantic Rant Incoming: The art is doing its best but the color pallette is where the real problem is. The theme isnt monocrhomatic but also isn't really trying to be multi chromatic. There are 9 distinct colors that each have completely unique hues, saturations and luminosities. The end result is a visual that has some elements that contrast on all three values and some that do not sufficiently contrast on any values. If you have an 80% difference in luminosity between two colors you dont need to vary the hue or saturation and yet the pallette consistently varies both. This creates too much contrast and makes everything less cohesive. 

The ship and enemies have a contrast ratio with the background of 1.02:1. The morse reference card has a ratio of 15.28.  and arguably the most important, the text on the enemys - 1.64. For text as large as you have you only need a contrast of 4.5:1 for maximum visual impairedness accessibility. If it was smaller text, like you would find in a EULA you still only need 7:1. 

Limit your colors. Dont change all three variables at the same time. and aim for all elements which touch to have 4-8:1 level of contrast and it will significantly improve your visuals. WebAIM: Contrast Checker is a good resource for this.