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TravelingBards's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artistic Style | #36 | 3.007 | 3.214 |
| Community Choice | #44 | 1.804 | 1.929 |
| Theme Implementation | #45 | 2.272 | 2.429 |
| Overall | #45 | 2.325 | 2.486 |
| Playability | #47 | 2.071 | 2.214 |
| Game Design Document | #48 | 2.472 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1uJGrSt52ehcHQxZCvdwtq6uHRq0w9yZx/view?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Take a Band on Tour, try to make it the whole way without running out of gas or money and become the greatest Band ever!!!
Please explain how your game fits the theme.
Touring as a Band, good and bad things will happen that will cost you progress, gas, money and sometimes the Van breaks down.
Did you use Generative AI to make any assets in your game?
NO! I made everything by hand.
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Comments
Interesting concept but really unclear.
I think I get it, you just have to make sure you have enough resources to keep the tour going, but is there anything you can do to influence this?
All I could do was click the next show and the van would automatically travel, automatically play the show, and eventually break down. Does my money/resources depend on the quality of the band members?
I like the grungy sounding music and the classic MS paint lookin art style, but the game needs more instructions and some more control and player feedback. It felt like I was just watching the game play itself.
In short yes. I pivoted my grand idea into a more "slot machine" typed game. Yes, there is a system hats checking for "Bandmate Performance" that dictates if you get a good, bad, both not nothing out some when colliding with each location and each location gives u a set amount of resources dependent on the bandmates you choose.
Then I add clickable noise makers to make it the game more like a toy and a track me a my bro jammed that one time.
I should and will put that the games a slot machine and its oods are like 1 out of 10 try
I trying to make the game as fail proof as I could so the player couldnt muck up to bad. I had no play tester so im sure lots is unclear despite my effort.
My only question is Did you have Fun despite the games glaring flaws??
I ask cuz it is not the the voting critera and I feel its one of the most importin, more so then a good gdd.
TYVM for playing M8 ill see ya in the next jam :) cheers
I enjoyed at first because of the art, the music, and the overall vibe. It wasn’t until a couple rounds when I hit a wall that I bounced off of it.
I think if you clarify that the game is purely a random roll based on your chosen band members, it would be better received. Currently the confusion can lead to frustration because the game tells you that you lost but you have no idea why. It felt more like I misclicked an input or didn’t read the instructions properly than just getting a bad draw
But still, it’s a solid entry for a jam game as it is playable and fool proof as you say. Just needs some more clarity up front so the player knows what to expect
Thank you for the solid feedback - I do typically drop the ball on making the webpage, instructions and tutorials for jams cuz i wait until the last day to do them and I know itll get like 6 plays in the next 2 years after this game. lol. TY for playing :)