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A jam submission

TopiariusView game page

Survival/Adventure
Submitted by Slushberry — 6 hours, 34 minutes before the deadline
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Topiarius's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#273.4123.412
Game Design Document#333.2943.294
Artistic Style#402.8822.882
Overall#402.8592.859
Playability#412.6472.647
Community Choice#422.0592.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1rkz3gvBCMUCk6kTnqcvTcdXa1fN_2nGIpcoFl0N-kgo/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarize your game!
Only WASD for movement, space bar for interacting with environment. Also mouse hovering and clicks are eventful. Have fun!
Exploration that turns into survival. you must plant flowers which makes you pass out. then the fun begins. you can hover and click with the mouse over flowers and the space bar is the interaction of the game.

Please explain how your game fits the theme.
I think it fits the theme because you must plant the flowers to make the home happy. there are 8 flower sport but you only have 7 hearts. each time you plant a flower or make it stop moving it will cost a heart. Then you are teleported to the desert where you must find the fountain without using flowers or use flowers to gain time and lose hearts, risking losing.

Did you use Generative AI to make any assets in your game?
no

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Comments

Submitted

This is nice short and sweet. I think that the simplicity of the mechanics is a strength here.

Some big improvements for this I think would be a clear statement of the objective - Plant flowers to guide a path to the fountain (this is sort of shown in the Game Over screen, but I think it should be shown at the beginning).

Some music and sound effects would also be helpful to make the game more engaging.

Hope the feedback is helpful :)

Submitted

Congrats on releasing your first game! It’s obviously very simple but you managed to deliver something in time for a jam which is a huge milestone.

Considering it’s your first released game and you have nowhere to go from here but up, I do want to point out that you should always add some instructions on the game page, even if its just a sentence describing your objective or listing the controls.

While the game is simple, it isn’t clear what the goal is or even what button you have to press to interact. I had to come to this jam submission page and read your explanation for how it fits the theme to figure out how to play.