Submissions open from 2026-11-28 09:30:00 to 2026-12-08 09:30:00
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Welcome to the Pixel Forge MEGA Jam, a 10-day game jam where developers, artists, designers, and creators come together to build something awesome. You have 10 days to create a game from scratch, experiment with ideas, and turn creativity into playable projects.

Pixel Forge Jam is fiscally sponsored by The Hack Foundation (d.b.a. Hack Club), a 501(c)(3) nonprofit. 

We recommend checking out our website over here for more information and the timeline of the game jam.

Make sure to join the Discord!


Will be announced at start of jam

Participants must design their game around the theme. The theme can be interpreted in any way you like. 


  • All participants must record their daily progress either in the Discord server's #jam-progress channel or in a submitted document (PDF or Google Doc).
  • You’re free to use any game engine you like, and you can participate solo or in a team of up to 4 people.
  • All work should be created during the jam period. If you do use any pre-made assets make sure to properly credit them when submitting. Also, NO usage of AI-generated content.
  • When you submit your game, include a short explanation of how you used the theme.
  • NO hateful, offensive, or NSFW. If your game includes horror or violence, make sure to clearly mention it on your page.
  • While not mandatory, submitting a browser-playable version is highly recommended since those usually get more plays and ratings. If you can’t do that, a Windows or Mac build works fine. 
  • Please don’t try to manipulate ratings in any way.
  • Be respectful during the voting period and try to give useful, constructive feedback to other participants.




The queue is enabled, meaning you'll be given five randomly chosen games to rate first before you can play any game. This is so that all games get a minimum number of ratings.

  • Gameplay
  • Theme Usage/ Implementation
  • Visual Design
  • Music

Winners must join the Discord  or email pixelforgejam@gmail.com to claim prizes. Teams are responsible for splitting prizes, and distribution is typically one key per member (subject to availability). Solo winners receive one key. 

MANY PRIZES ARE STILL BEING ADDED!!!

Rank Number of Winners Prizes
🥇 1st Place 1 winner
  • $300 CASH ( Will be paid to the team lead, who then will be responsible of splitting it )
  • Up to 4x Code Crafters 2-year VIP membership ($720 Value)
  • $500 worth of Fly.io Credits
  • Upto 4x 1 year license for Spine Professional ($499 Value Each)
  • Upto 4x Houdini Indie License ($299 Value Each)
  • Upto 4x $150 USD Voucher for Synty store
  • 100€ Voucher for WeLoveIndies (Used at checkout)
  • 1 Kronnect Non-Bundle Asset License ($50 value)
  • Upto 4x Asset Hoard License Key ($49 Value Each)
  • Udpto 3x Aseprite keys ($20 Value Each)
  • Up to 2 Pyxel Edit Keys ($9 value Each)
  • Signed winner certificate, and Discord role
🥈 2nd Place 1 winner
  • $200 CASH ( Will be paid to the team lead, who then will be responsible of splitting it )
  • Upto 4x 1 year license for Spine Professional ($499 Value Each)
  • Up to 4x Code Crafters 1-year VIP membership ($360 Value)
  • $300 worth of Fly.io Credits
  • Upto 4x Houdini Indie License ($299 Value Each)
  • Upto 4x $150 USD Voucher for Synty store
  • 100€ Voucher for WeLoveIndies (Used at checkout)
  • 1 Kronnect Non-Bundle Asset License ($50 value)
  • Upto 4x Asset Hoard License Key ($49 Value Each)
  • Upto 3x Aseprite keys ($20 Value Each)
  • Up to 2 Pyxel Edit Keys ($9 value Each)
  • Signed winner certificate, and Discord role
🥉 3rd Place 1 winner
  • $100 CASH ( Will be paid to the team lead, who then will be responsible of splitting it )
  • Upto 4x 1 year license for Spine Professional ($499 Value Each)
  • Upto 4x Houdini Indie License ($299 Value Each)
  • $200 worth of Fly.io Credits
  • Up to 4 Code Crafters 6-month VIP membership ($180 Value)
  • Upto 4x $150 USD Voucher for Synty store
  • 100€ Voucher for WeLoveIndies (Used at checkout)
  • 1 Kronnect Non-Bundle Asset License ($50 value)
  • Upto 4x Asset Hoard License Key ($49 Value Each)
  • Upto 3x Aseprite keys ($20 Value Each)
  • Up to 2 Pyxel Edit Keys ($9 value Each)
  • Signed winner certificate, and Discord role
🏅 4th Place 1 winner
  • Upto 4x Houdini Indie License ($299 Value Each)
  • 100€ Voucher for WeLoveIndies (Used at checkout)
  • Upto 4x 1 year license for Spine Essential ($99 Value Each)
  • 1 Kronnect Non-Bundle Asset License ($50 value)
  • Up to 2 Pyxel Edit Keys ($9 value Each)
  • Signed winner certificate, and Discord role
🏅 5th Place 1 winner
  • Upto 4x Houdini Indie License ($299 Value Each)
  • 100€ Voucher for WeLoveIndies (Used at checkout)
  • Upto 4x 1 year license for Spine Essential ($99 Value Each)
  • 1 Kronnect Non-Bundle Asset License ($50 value)
  • Up to 2 Pyxel Edit Keys ($9 value Each)
  • Signed winner certificate, and Discord role
🏆 Judges Favorites




3 winners


  • Upto 2x Aseprite keys ($20 Value Each)
  • Signed winner certificate, and Discord role

Chosen by the Pixel Forge Jam organizers. The winners of the above categories are not eligible for this prize. The top 15 from the community vote will be judged.

All Participants -
  • Houdini Indie for 6 Months ($150 Value Each)
  • 50% off any non-discounted items on the Synty store
  • A signed certificate for everyone who submits a valid game

Platinum Tier

Spine

Houdini


Code Crafters

Gold Tier

Defold

                                                                                           ⭐BEST GAME MADE USING DEFOLD⭐                                                                                                                     
🥇 1st Place 1 winner
  • 100€ Steam gift card
🥈 2nd Place 1 winner
  • 50€ Steam gift card
🥉 3rd Place 1 winner
  • 25€ Steam gift card
🏅 4th – 10th Place 7 winners
  • 10€ Steam gift card each
FarClip

                                                                                           ⭐BEST GAME MADE USING FARCLIP⭐                                                                                                                     
🏅 Top 5 Games 5 winner
  • Full year of premium Farclip access

Synty


Silver Tier

Fly.io


                                             

AssetHoard

WeLoveIndies                                              

Bronze Tier

Aseprite

                           Kronnect

                 Pyxel Edit

If you're interested in sponsoring Pixel Forge Jams, email us at pixelforgejam@gmail.com ! You can also support us with a monetary donation here. For more information make sure to check out our website!



Streamers

Rheia Gaming

Jupiter_Hardley

                       

Sins Ray


If you're interested in Streaming Pixel Forge Jams, email us at pixelforgejam@gmail.com !



--> Anything you make during the Pixel Forge Jam is your property. Pixel Forge claims no rights or ownership of your game.

--> Any game submitted to the Pixel Forge Jam may show up in a Pixel Forge YouTube video, Social Media or website without your express permission.

 




What is the theme?

The theme will be revealed at start of the jam!

Does my game have to be in a specific format?

No. Browser-based games are strongly recommended because they are easier for more people to play, but a Windows version is also acceptable.

What assets can I use?

You can use any art, audio, code, or tools that you have the legal right to use. The vast majority of new work should still be created during the jam.

Can I submit a game that I already started?

No. Entries are expected to be made during the jam period.

Is there a Discord I can join?

Join the Pixel Forge Discord here.

Can I use generative AI content in my submission?

No. All generative AI technologies are banned from use in this jam.

Can I submit a game I haven’t finished to the jam?

No stress! Unfinished or buggy games are absolutely accepted. No submission is perfect!

I found bugs or issues after the jam ended. Can I change the submission?

New uploads for the submission will be open for two days after the end of the jam to make bug fixes. Uploads are closed after this time to ensure that submitters finish development at the end of the jam.