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Design Statement
When I listened to the song, it reminded me of my dreams on becoming an astronaut. So it reminds me of my childhood. So I decided to create a game about dreams. The creaking sound on the theme gives the illusion of being able to rewind back the clock. The theme feels bittersweet.
What if we were given another chance to get back to our past, and try to reach out for our dreams again. Would we truly do the best to do it? What if life still won't allow us to reach the dreams even when we try again? What kind of sacrifices do we have to make to reach our dreams?
Would all of it be worth it, once we reached the dreams? But what if my dreams were never to be something. But to be with someone?
The game takes us to these moments, to confront us - would you actually chase your dreams? How do you feel along the way?
Game Instructions (launch steps, controls, and gameplay overview)
The game can be played by using W/A/S/D keys to move the character, and uses F/R to interact with the environment. The game can be started by pressing F.
The game will take you to various stages of life represented in planets, some planets have interactions that needs to be completed (collecting stars, talking to NPCs, knocking doors, moving items, etc) to be able to proceed to the next planets.
The game will give the options for player, so they can decide on what they want to act.
This game is multiplayer, all text written by players on the game is shared publicly - so avoid entering personal information.
Gameplay walkthrough video
https://www.youtube.com/watch?v=P-3wSA2c-PU
Trailer / Other Additional Video Material (Optional)
https://www.youtube.com/watch?v=oglPNM72H9M
Did your project use any AI tools or assets? If yes, please specify.
Here are the details on our AI usage:
LLM Assistance for Storyline: To have a dynamic and adaptive scenario, we use LLM to guess and plan the user storyline
Text: only text of the main storyline are from AI (for adaptive scenario and storyline), other than that, are a combination of from the code and manual copywriting.
3D Assets: Some 3d assets comes from open free models, some animations are from Mixamo. The house, the cypress, some plants. They are mixed of open assets and some pre-generated prefabs with AI. Some 3d objects are procedurally generated.
Music: Some sound effect are procedurally generated and not using AI, some musics are originally composed without AI, some are covered with AI from an original work.
Code: Code is written with the assistance of Claude Code.
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Comments
Very exciting and immersive, congratulations!
Thank yo! ^^
Cute concept. I really enjoyed the art style and the light touch. Multiplayer aspects are a great idea.
It was inspired directly by our beloved that sky game ^^
Really well done! I enjoyed every moment of it. Take my 5 star rating ^^
We hope you cry when playing this game ^^
Good job ! keep up the good work ! and good luck !
Thank you ^^
Good concept! I understand the grain is an artistic choice but I found myself squinting a lot while playing this game 馃槄 good work on the submission nevertheless!
Thank you and apologize for the squinting x<