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Design Statement
When listening to the theme track, I envisioned a boat floating under a starry sky. I expanded on that idea to create a short "lucid-dream" like experience with a musical motif that expands as you progress.
Game Instructions (launch steps, controls, and gameplay overview)
Game is played in browser (Firefox seems to struggle with loading, but game works well in Chrome, Safari and Arc). W/A/S/D to manoeuvre the boat, E/Left Click to sound the whistle.
Gameplay walkthrough video
https://youtu.be/cuB9Ar6wqeM
Did your project use any AI tools or assets? If yes, please specify.
AI was used to answer some coding questions during development, but no AI code or assets are used in the game.
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Comments
Game ran smoothly for me. Cute vibe, liked ow the game looked. Solid for what it is. One suggestion is to unlock the camera direction from the boat.
Took about 4 tries to get the game to load in Chrome. The lag can get pretty bad in browser play but I see the concept.
Seeing that you developed in Godot etc. I can probably help you narrow down the issue to lighting. Even pretty basic lighting and browser play don't always go hand in hand. I had to rip all the pointlighting2d out of my game because it was lagging everything.
Relaxing little boat game though... and I like boat games.
Thanks for sticking it out and taking the time to play the game!
I did try to tackle the lighting by baking everything into a lightmap, the only dynamic lights are 2 on the boat so hopefully shouldn't be too heavy.
I think the main culprit is probably the palm trees and the cave crystals models, I tried to use multimeshes so that they get rendered on single draw calls rather than individually, but it was my first time messing around with those and I'm not quite sure I implemented them correctly.