Took about 4 tries to get the game to load in Chrome. The lag can get pretty bad in browser play but I see the concept.
Seeing that you developed in Godot etc. I can probably help you narrow down the issue to lighting. Even pretty basic lighting and browser play don't always go hand in hand. I had to rip all the pointlighting2d out of my game because it was lagging everything.
Relaxing little boat game though... and I like boat games.
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Thanks for sticking it out and taking the time to play the game!
I did try to tackle the lighting by baking everything into a lightmap, the only dynamic lights are 2 on the boat so hopefully shouldn't be too heavy.
I think the main culprit is probably the palm trees and the cave crystals models, I tried to use multimeshes so that they get rendered on single draw calls rather than individually, but it was my first time messing around with those and I'm not quite sure I implemented them correctly.