I always enjoy playing tower defense games! It would be nice to have SFX for the different instruments that layered onto the music as they attacked the enemies.
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Design Statement
Beautiful and relaxing. Wouldn't want anything to ruin it for me. That's what led me to the idea of monsters that want to destroy music.
Game Instructions (launch steps, controls, and gameplay overview)
How to play
1. Build your first towers. Click an empty glowing build spot, then choose a tower. Spend mana carefully and cover as much of the road as you can.
2. Defend the crystal. Start a wave yourself or let the countdown begin it. Defeated enemies give you mana; enemies that reach the crystal damage it.
3. Upgrade. Click a tower to upgrade or sell it. Hover over a tower to see its attack radius.
4. Use the silence. When the crystal reaches 100%, click it to briefly freeze enemy movement. Towers continue attacking during the freeze.
5. Traps and new Build Spots. From Level 2, drag the Trap button onto the road. Click a placed trap to upgrade its slow effect or choose poison. From Level 3, drag Build Spot onto clear ground to create another tower position.
Gameplay walkthrough video
https://youtu.be/p0P_v5TCocI
Did your project use any AI tools or assets? If yes, please specify.
Yes, Codex. I used it for help with coding and asset creation.







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