the requested video is now here:
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Design Statement
My key design choices were to utilize AI to express the music's genre-analyzed result and melodic result into the very structure of the layout and mechanics of the game itself. I interpreted the theme track as being the overall ambient theme of the world's creation myth kind of like Ainulindale in the Silmarillion.
Game Instructions (launch steps, controls, and gameplay overview)
WASD to move, space shoots. The game is basically like a traditional roguelike with a town level and levels like Angband or Moria. While being 3D in appearance like Wolfenstein 3D and in that sense combat is like a regular FPS
Gameplay walkthrough video
http://I have one but not time enough to host it i finished like 11:55pm
Did your project use any AI tools or assets? If yes, please specify.
YEs i used Claude, Grok, Cursor, Argon, Muse/Meta Wonder-Full, and Vork.








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