I know you stated you didn't have time to finish the game, but I honestly really like what you have! Despite the simple look I think the game manages to have a cool looking style with the limited palette and pixelated filter as well as interesting gameplay. There were a few occasions where I struggled with the perspective, where the wall and the floor looked like the same colour and I couldn't tell where I was supposed to stand, and signposting that you're supposed to fall in the hole would help too (it looked to me like a pit that would kill me) but given you didn't finish in time I think you did really well!
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Design Statement
The theme makes me feel like I'm a character on a journey to achieve something I'm not very sure about, but I still follow through and enjoy the process. On the way of the journey, it went from following the goal to starting to care more about the company I have during this journey.
Game Instructions (launch steps, controls, and gameplay overview)
WASD to move, Space to jump, Mouse Aim to use sword.
Gameplay walkthrough video
https://youtu.be/RpRSPBJTZPo
Did your project use any AI tools or assets? If yes, please specify.
Yes, I mainly use AI to speed up my prototyping process and for quick iteractions.

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