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Design Statement
From the theme track, we first picked out these elements: hazy memories, running, springs and turning gear sounds. This inspired our design concept of restoring antique. By repairing traces left behind in the past, players relive old memories, for every mark tells a story of what once happened.
The full repair process guides players through the complete narrative arc. They experience past scenes as if time flows backward while stepping into the role of a restorer in first‑person perspective to interact with these antique. To boost realism, we combine 2D illustrations, 3D item models and free rotation viewing. We recreate the work desk and repair tools. Gameplay stages are adapted from real‑world maintenance procedures. Players select proper tools for each step, examine details of the object, and go through a relatively authentic repair workflow.
Game Instructions (launch steps, controls, and gameplay overview)
Play Rewind directly in your desktop browser on the itch.io game page. Launch the embedded game and wait for it to finish loading, then click START. No download or installation is required. Use a mouse and keyboard to play.
Repair an old music box and uncover the memories hidden within it through four chapters: remove the base plate, clean and oil the mechanism, trace patterns and add decorations, then assemble the final painting.
Drag the music box to rotate it, then select an unlocked face to enter a chapter. Use the mouse to pick up tools and interact with the workbench. In the pattern chapter, click two vertices to draw a line; right click to clear the current pattern. Use the in-game Back button to leave a chapter. Leaving a chapter resets that chapter's unfinished steps. The game starts a new run each time it is launched or the page is refreshed.
The demo has English on screen text. The story is presented through text; the current build does not play audio.
Gameplay walkthrough video
https://drive.google.com/file/d/17ZRirHlVaim-sl5yjYTqYphRL1MsMIfn/view?usp=sharing
Did your project use any AI tools or assets? If yes, please specify.
All code was AI-generated via Codex & DeepSeek, manually reviewed and debugged. 3D models: initial drafts from Kimi based on our concept art, remodeled in Maya, hand-painted textures in Substance Painter. All artwork hand-drawn in Procreate except the puzzle level character sprite, sky texture and golden ship lid texture; those three assets were generated by GPT with manual edits. All in-game text and music are original, created without AI assistance. Font: Labrada by Mercedes Jáuregui / Omnibus-Type, SIL Open Font License v1.1, Copyright 2022 The Labrada Project Authors.
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Comments
I played the compression version and it was very cute! I loved the puzzles and only feedback would be the artwork for the girls looks cheesy and has that AI feel. I liked how the puzzles didn't have unnecessary prompts to find which tool to use, it was trial and error and letting the player discover how to fix the music box added a lot! All together it was a fun game to play!
Apologies, everyone. Our WebGL.zip file was too large to play in a browser. You can find the video on our submission page. If you are really interested and want to try our game "Rewind", PLEASE find a "Rewind_Compressed version" on my dashboard, and enjoy your journey as a restorer to find out this precious memory.