this game was super cool, didn't get to vote on it in the jam but wish i did! the length of this one really kept me interested, and there was a surprising number of variations on the different level elements that kept getting mixed around in new ways. i would've liked maybe a harder variation of the snail one since it kept showing up but the other elements mostly made up for it. overall the challenge did kind of spike up and down but there were definitely a good few screens that really made sure i understood the mechanics well enough and how they interact with each other to proceed. because of that, it's probably my favourite of the other games i played in the jam gameplay wise. clever stuff!
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Water Locked's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #3 | 4.699 | 4.699 |
| Overall | #5 | 4.480 | 4.480 |
| Enjoyment | #17 | 4.449 | 4.449 |
| Audio | #31 | 4.307 | 4.307 |
| Visuals | #48 | 4.631 | 4.631 |
| Seriousness | #61 | 4.312 | 4.312 |
Ranked from 176 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's so unbelievably funny you say you want a harder snail actually, there IS one and it's like a square tube with the snail in one corner and the lettuce in the other, and it sucks so bad. Every level we tried to make with it was either easy to the point where the snail didn't add anything, or it was like, the most impossible gameplay ever made, it's kind of hilarious. Maybe those levels will get to see the world one day... glad you enjoyed so much!!
This is awesome! This team accomplished a lot in a week and used the spin mechanic in a creative way. Nicely done!
Definitely my favourite game from the jam, so glad I managed to find time to rate and play it before the rating ended.
The design here is so genius, especially for a jam game. The minigames are simple on their own, but combining them together leads to all sorts of brain-scrambling chaos. I also love the boldness of how much you ramp up the difficulty at the end. I managed to beat it, but that last puzzle is absolutely devilish 😂 reminds me of that last screen in Celeste that you can only see if you get the golden strawberry to the end of Chapter 9 (iykyk).
Also huge shout out to your Music/SFX design. I LOVE how it gradually builds as you get through the checkpoints - it's restrained enough not to be overbearing but it builds enough to keep your heart pumping til the end.
Well done to all involved, and thaks for making this game guys, I had a tonne of fun!
Glad you liked the audio so much, that was my job! Most of us are actually avid Celeste modders, specifically that's where Crispybag, NoahCrawfish, myself, and Spooooky all met each other. I also think that fact may have played a role in the boldness of the difficulty, as putting that kind of faith in the player alongside having those deliberate difficulty spikes is pretty par for the course within the content we're most familiar with.
Tysm for playing!!
Tthis game's serious as truck! I couldn't beat the last checkpoint sadly :pensive: too stressing for my tiny potato heart
Really fun game! I liked the concept of working through over 50 levels with increasingly complex puzzles it kept things engaging the whole way through. The visuals and effects also look great and add a lot of charm. Nice work overall!
Great game and very polished.
The idea of convine those microgames and the interaction between theme are great. And the visuals and sound are also great.
But I'm not sure if you have been payed by the European Union to justify why the bottles must to have the cap tied on them :P
Great work!
I mean I really don't have any notes. You guys did a truly amazing job with this one. Each puzzle is unique and requires both quick thinking and sound thought to clear.
this is such a charming game that uses the theme extremely well and is unreasonably well polished for a 1 week game jam. it does everything right so its hard to find specific stuff to talk about, but i really enjoyed the sound design and how smooth all of the controls feel.
the doohickeys are fun to figure out and the levels are satisfying to get right, and the pixel art and animation are also great
good job
Such a cool game and I love how u were adding new mechanics all the time
And the difficulty was just right too!
Wow! This was spectacular! The amount of care that went into every minigame is fantastic, and I adore how much spinning is incorporated throughout the entire game. Had to give up (for now) at the final checkpoint. The spins started to get to my brain and I was feeling a bit fatigued. Plus, I don't know why, but that checkpoint puzzle seems to be the hardest to me by far! Haha Well done all around by you all. Just lovely work.
This was super cute! I love the idea and all of the art, sound, and puzzle designs are really good. Great submission!
10/10 creativity and idea
10/10 art
10/10 puzzles
10/10 music
Excellent job! loved it!
This is incredible! I was stunned by the amount of polish and content your team managed to churn in just a week. This is a full game, and a very well-made one too! The puzzles, art, and audio are all so good. I expect to see this one pretty high in the rankings





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