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Croer

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A member registered Jun 09, 2020 · View creator page →

Creator of

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Thanks for the feedback.
I just updated the game yesterday, probably after you play the game. I was working in multiple things to improve the game, and one of them is an upgrade to have a double jump 😉

Great game, very polished.

The main mechanic is great and the idea to build your actions during a cycle it's very interesting.

Great work!

The idea is good but the game need some balancing in the speed and jump force of the ball.

Also some elements like the archs could be a little bit bigger. I collided with them all the time and it made lose the momentum of the ball, that I think it's part of the fun of the game.

Cute game.
I like the variety of mini games, but some of them are so hard, probably for the randomness.

I have fun with the game.

I like the idea the areas/winds that push down are also affecting when the time is finish and jump.

Something that could be nice it was work more on that jump phase, for example add some obstacle or some other thing that affect to the player. But this is an extra.

Cool game

Great game.

Very polished game, including the voice acting.

But is not accurate with the time, a Windows 98 will still loading after missile strikes the objective :P

I like the concept, but it's a bit confusing.

I'm missing an option to modify the mouse sensitivity, it was too high.

Also there is a bug that after do a wall jump (I discovered it by chance), then you can spam the jump and you can flying :D

I play multiple cooking games, and this one is one of the best of this jam in this genre. Also it's a very polished game and the art is nice.

The idea of every food has an effect that stacks is very interesting. This could be improved combining with the "dish discovery", for example, a dish could have an extra multiplier.
The game has potential.

To comment something to improve, the music loop is a bit repetitive, but it's good.
Also as other mentioned, I would like the conveyor belt being little bit faster or it has more "slots".

Great work!

You should describe what the player has to do. I thought that I had to collect all the oil tanks but all the time I had the "game over" screen. After two three tries, I understand that what the game wants is the player click the gears meanwhile has oil/fuel.

Maybe you could suggest this in the game, making a big gear or just a short text line describing what the player has to do

At the beginning, I put 30 as a random number, but when the end of the Jam was approaching, I forgot to balancing the game to have a more realistic deadline. With the current status of the game a 5 days countdown is more accurate.

Thanks for the feedback

Great platformer. The level design of every level is fine. Also the concept of tying the abilities with the life it's interesting.

Maybe the air jump should be limited by one or something like that, because I was able to skip some parts of the level just jumping in the air.
Also the camera is a bit anoying at some point when suddenly change the prespective.

But the game has a lot of content and the movement feels good.
Nice game

The idea is nice. But is too repetitive and without progression. Also the minigame of the equalizers is very easy, you just have to click in the middle, I accidentally discovered this "feature".

The atmosphere is very nice.

I do not why but at some moment, I think I saw a shotgun from the chute. Or at least I heart a lot of shots. Maybe it was some weird bug with the rod...

Cooking theme fits very well with the jam's theme.

The game is a bit confusing. Maybe the timers could be just "1,2,3,4" positions that represent a duration, instead of specific seconds. It's hard to know where is the 8 and the 11 with the current design of the timer.

As other comments say, it's weird that the food will be always sliced after boiled it.

Another detail is the countdown of the dish quality sometimes is shorter thant the time of boiling a vegetable, so it's made "impossible" to accomplish. I know that I could boiling the vegetables in advance, but without a hint of what there is inside the pot you have to play memo game 😅

A part of these details, the game is playable and after I completed some orders, the game was more easy to play.
Good job

Like the concept and the main mechanics are well developed. The way the weight is affecting to the movility and the gas proximity speed up the filter countdown is nice.

I'm not sure if it's a bug, but in the web version I cannot see more than two areas to get sulfur, and at some point after the second one, I see the same message appears in the sulfur rocks to interact, but there wasn't anything.

Also some characters are not rendering correctly, for example, the "/" or other symbols were rendered as "tofu chars".

Great game. Variety of puzzles. Some clues are a bit odd, but it's fine, it's something of the escape rooms.

Good progression and interconection with the rooms.

The idea is very interesting. Using the health as a timer and give different skills to the player based on that.

The art is also very good, but as other comments say, it's a bit difficult to see what is interactive or when the gates are open or not.

Maybe another detail could be add some marks in the bottom bar to make more clear when the character can push a box or have the double jump. The detail of the head being smaller over time is cool, but sometimes I didn't know when I was able to use the double jump.

Good work. The game is polished and the theme of toys/figurines is nice.

I never thought to find some "social experiment" in a jam.

All is very smooth. Great job

What will it be inside the cube? Oh wait, wrong game :) ( I remember to play Curiosity. More that I want to recognize...)

I liked the idea. The narrative and the way the paints "transform" to real object are nice

There are multiple colors that are never used, maybe you could remove from the game. Or not use the lighter/darker versions of the colors and use the existing palette

Great game.

The art and the context of the game are fine.

It was a bit frustating that many times I couldnt't click small animals because other bigger were in front of them. I think you already do the animals moving when the cursor where close to them to prevent that situation but maybe a bigger collider or another camera angle will help on that

Cannot play the game. There is this message in screen: Failed to get WebGPU adapter

I'm using Chrome in Linux

Thanks for playing.

Unfortunately, I couldn't implement all the ideas I had to make the game less repetitive as you mention. For example: carry the logs, build bridges, upgrade the axe to chop multiple trees, more variation of trees...

When you say hold, do you mean hold the click, and when release the button, then the axe do the action to chop a tree?

Thanks for playing. Related on what you ask:

1- Bad art :P I wanted to use some icon to make clear that the stamina only affects to the axe. Maybe a simple "E" from energy or "S" from stamina will be more clear

2- I use Chrome, I didn't check Firefox, I expected that work...

3- I didn't balancing the game very well, the days are more related to the narrative than the gameplay...

4- This was an idea I had (thats the reason of the islands) but I didn't have time during the jam to implement

Which browser are you using? I know that other games have issues with Firefox.

Sometimes the workaround is press Esc and click again, or reload the page

I get the drill, but then the game was reset as I lost the energy and cannot use the drill. I don't understand if that is a bug or is part of the game.

Great art but a little bit confusing in my opinion. Some elements of the scenario are lighter: dolls, rubick cubes... I thought they were interactive, but they weren't. For example, the first time I use a stairs I thought I was interacted with a rocks in the ground, but I was interacted with a stairs next to them... This made me thing all the time that the rocks were the stairs :) and I didn't realize there were stairs to go up and down after a while...

I get stuck after get the drill, so I didn't complete the game. But the idea is very nice. Great work

Visuals are nice, but I didn't understand what you have to do in the game...

Start the first swing is a bit difficult, but after understand how it works, the next rounds are quickly to start.
At a first glance, I didn't understand what the games use to score (I needed 3-4 tries to understand when the game score the balls)

The visuals are good and the retro-style is nice.

Good game

Really cool game. Very polished. The evolution of the orbits and the upgrades is very funny.

Great work

all the games rated and reviewed :)

The game idea is nice and you put a lot of work in the menu.

But I think that the green is "too much green", Maybe using some limited palette color like pico 8 or some monocrhome gameboly-like game, the visual will improve a lot.

The levels are well designed. Maybe the time of gravity switch is a bit short, but it isn't frustating.

Good work

Great game and very polished.
The idea of convine those microgames and the interaction between theme are great. And the visuals and sound are also great.

But I'm not sure if you have been payed by the European Union to justify why the bottles must to have the cap tied on them :P

Great work!

I cannot play in the browser.

Only I can comment about the beginning and end of the game. It should be some "start button" at least, or the player cannot have time to understand what happening. Also, at the end you could restart the game or include some game over screen + reset. I had to refresh the webpage the first time I tried the game because I was killed before trying to play 😅

Nice sound effects, fit perfect with the seriousness of the jam :)
The controls are a bit odd and the jump/glide mechanic is a bit confused. idk,maybe a double jump could be better.

Good work

All the games rated at this point

Good game.

Nice Survivors-like game. The idea of build the roulette based on the upgrades is very cool.
Related to the controls, I think that firing and the spell casts could be aoutomatic, the player could still aim with the mouse of cours. But keep the mouse button pressing all the time and spamming the space bar to cast spells is and inconvenient in my opinion.

Also the constant colision with the enemies is a bit frustating, maybe give the player a short time of invulneravility to pass throught the enemies after hit one, it will help.

Cool idea. But I required some time to understand that the grey areas of the planets where not the plantes, I avoided them to not collide to the planet but I didn't see any effect on the speed, then I realized that thos areas where the areas of effect.

Maybe an improvement could be to zoom out the camera to give more anticipation to the player and using some other thing to identify the areas of effect (maybe a radial gradient, some outline line...)

Really hard puzzles, I spend some time in the first one, then the rest were much more easy, but I'm stuck in the third or fourth level.
The idea is fine, and there is a story in the game related with the puzzles.

Good game, but I think that the progression of the levels should be polished

It's a great game.
Very original story and voice acting. The game is also very fun. I surprised when I was able to grab bullets. Also the alternative effects that have the  military.
Nice work

I reviewed and voting 80 games and I will try to reach 100.

Put your games and I will review and rate them.

Also, I would like to have more feedback of my game. Here is my game:

Puzzle + mystery, that accidentally it's similar to Iron Lung /jam/theveryseriousjuniperdevgamejam/rate/4715481