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Slayer of the Serpent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1613 | 2.851 | 3.556 |
| Creativity & Theme | #1689 | 3.118 | 3.889 |
| Overall | #2125 | 2.637 | 3.289 |
| Visuals | #2294 | 2.494 | 3.111 |
| Audio | #2432 | 2.138 | 2.667 |
| Seriousness | #2468 | 2.584 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I really like the mechanics of the combat. (Also appreciate how forgiving it is, making the game feel really good). Although a tutorial would be nice, as I still dont fully get what counts as a hit, or how much HP enemies have...
Interesting mechanics for the attack. Some background music would have given it more flavor, but the simple aesthetics still works well. Nice work!
I though this game was very creative. I really liked the system of trying to time the spins to land hits. My suggestions are that some of the enemies were entirely skippable, so I wonder if adding some AI to them would be good so they would at least try to get to the player within their room. Also, because some enemies spawn so many targets during battle, I would get hit multiple times even if I performed well. This was especially true for the boss. I think it would be good to add some collectible potions so I could heal more. Finally, it would be good to add a "play again" button to the game over screen because I did want to play again!
i like the combat system, it's really great! tho speeding the player up a bit and adding some more feedback would make it waaay better
the combat system is actually really cool and unique. The only thing i didn't like is that the combat does take a while but great game!
Cool idea for a combat system, I'd love to see this explored further.