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Klokworkz

143
Posts
A member registered 78 days ago · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

thanks for playing!

Great idea, great implementation ... i loved the concept and the level design .. being able to switch up/down the countdown, make use of disappearing platforms, etc. Also a good idea to have at the start the ability to choose the level! Well done!

Great idea and would have been great to see the finished version. But anyway, it's already a good job to be abl to submit in time, so kudos! *almost had the same game title lol!

Thanks for your comments and playing! Menu pops shall stay on for the next jam :)

Wow that was deep; thanks for playing!

Ya good point; maybe it should have started slightly darker to show that there is a slight glow in the first place. Thanks for the advise!

I made your old man a hero :) Thanks for your asset! It was my first game submission ever.

Thanks for playing!

Lol didn't have time to balance the game properly, but thanks for playing !

Thanks for playing!

Interesting concept and game; though it was hard to control the ship i did like the idea of frictionless motion (this is space after all). Seem to have trouble finding oxygen, were the ship types spawning resources randomly? I think some background music would have upped the game!

Nice creative idea! That's both interesting and sad at the same time (seeing documents stacking up). Would have loved to have some audio as without it the feedback seems lacking. But still good job in submitting in time despite the planned features not being fully implemented!

Great idea and i liked the theme and narrative part. But honestly the gameplay was a little hard as it was difficult to adjust and manage the scale.  I'm not sure if it's correct, but maybe making it physics based could be causing these issues, so you might have to "fake" the scale animation? Anyway it's still good work!

I guess this is what people like Elon does on his spare time ...

Interesting bomb idea coupled with a ""get out before time runs out". Would have loved if some background spooky music was played. Great work anyway for a 4 day solo jam!

Wow .... in the limited time of this jam ... wow

I commend your kindness to my fingers with that break

I cannot not have tried this game and i cannot stop laughing .... haha nice one!

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That was a fun little game! Fits the theme nicely and the artwork was what drew me in. Great job!

Good take on the countdown theme and game mechanics managing heat. I like that the UI prompts accordingly base on the heat level; though i did not expect dying from being too cold lol. Nevertheless it was a nice game overall!

Congrats!!!!!!! loved the game and well deserved! glad i got to play it before juniper lol

Thanks so much for your comment! And yes for sure will export for both the web and linux (as i would like to run it on my steam deck too)

Thanks so much for taking the time to play and the comments!

Thanks for taking the time to play! I kinda cheated a little by putting in a "spinning" cursor instead to show the fan is blowing lol :p

Thanks for the comments!

That was a good spin on the news! All the visuals and audio fits well together. The starting animation was a nice addition as well. Good work to the team!

Oh I'll have a look at that. Thanks for commenting and playing!

Nice entry and game play! Honestly I'd rather move away from the destructible doors and instead reload into another closed map, that way the player doesn't have to hunt down rogue enemy spinners that escaped to the previous level. Good work!

That was a bit too fast for me, I think it could be toned down a little (getting to the exit was difficult). But i do get the game play you were hoping for, which was suppose to be fast and filled with movement, and i can see that in the layout design (large open spaces to run). I guess it wasn't designed to be played "traditionally" ie continuous press to move, but instead in bursts ie short key presses?

Nevertheless it's a nice execution to the theme for sure. The visuals and audio were good and so was the UI layout. Good work to the team!

Nice and simple game play mechanic, i played from the browser and the bottom half seems cutoff so i wasn't sure if there was any health bar or score? (would have been good if those were added if missing). Also, seems like the bottom half of the playing field was off limits to the player and if so would have liked it shown visually. Anyway good work on the submission!

Great concept and idea! Thankfully you had both the arrow keys and A/D for controls as i could use both hands to play this (it got too tiring with 1 hand :P). I think if you could zoom out a little more it would have be great, if possible ... you know .. not saying that i want it easier, but if you possibly could ... some time .. in the future... And also needs audio :)

While it might be a simple game it was good fun! I liked the premise and it fits the theme! The visual and audio were good! I did find the fence to be a death trap though, but i prevailed and won! (would be a great addition if you could also add something similar as the starting intro screen for the ending). I did have some problem when the dog got too long, as the visuals didn't follow the head. You might have to zoom out a little more? But good execution and well done!

Hahahaha!

It's simple in premise but good execution. The visuals might look basic but i think it works with the theme you were aiming for, along with the audio. The first round of tutorial was a great addition. I think the controls can be optimized a little, or make it feel slightly more natural? I'm not sure how to put it honestly, maybe it just needs to be a bit more "heavy' or "weighty".  But otherwise good work!

That was an interesting game mechanic! It kept me hooked and engaged throughout, good work here! The tutorial at start was a good addition, it helped to know how to both control and progress in the game play. Also the quick access key binds were a good idea. And nice piano composition :)