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A Thousand Years of Error's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #2 | 4.333 | 4.333 |
| Audio | #2 | 4.333 | 4.333 |
| How well does the game fit the themes? | #4 | 4.444 | 4.444 |
| Gameplay | #6 | 4.000 | 4.000 |
| Visuals | #7 | 4.111 | 4.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Made in 2h51
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Comments
I liked the game being educational. Also the music and sound effects are matching well!
Very educational. It seems I did forget quite a bit of history facts. From a user interaction design perspective, it doesn't make much sense that the player has to click on the paper to see the contents. Just show it on the screen directly when the level starts.
yeah!! i liked the idea behind it!! it's very unqiue and awesome, i love it!!
What a fun way of implementing the theme! I love that concept, however actually i have one thing to note (maybe)
I am from the united states, and we are taught the "Discovery of the Americas" pretty often. However a few things about said discovery was:
I think this error is actually wonderfully tied into the theme (and fits in the game perhaps), where maybe 100 years from now we might look at pieces of history and know them to be untrue, things that we all think are true in the current day.
Honestly though, this is such a fun idea. i love the format of thinking about if something was right, or what could be wrong about it, and learning history in the process. the sfx were also well implemented, and the feel of using the stamps was just right. Great work!
Awesome game. I especially liked that you get to see the misakes beeing changed and maybe I also learned something new.
Thank you so much! I think not being able to see the mistake would've been a little counterproductive and not really pedagogic :' ) And I'm really glad you learned some new things! :DD