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Loading Zone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 3.818 | 3.818 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #7 | 3.455 | 3.455 |
| How well does the game fit the themes? | #12 | 3.636 | 3.636 |
| Visuals | #12 | 3.182 | 3.182 |
| Audio | #22 | 1.545 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours
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Comments
The gameplay loop is excellent!
I loved the progression system, which made the gameplay decently addicting! I spent a while in the game trying to get a lot of upgrades!
Not much to complain here! The gameplay could have more variety but it is a really short jam so this is still really amazing.
Great job!
Thanks for playing!
I so wanted to send a screenshot of me maxing out the character but I lost 2 upgrades before the end. I'm so impressed that there is a progression system for such a small project, i'll try to come up with one in a future jam for sure. And I love the booting screen. Great game!
Thanks! Glad you enjoyed :)
This game is really nice even though it quickly becomes repetitive, which is a bit of a shame for a game that could be classified as a roguelike.
Thanks for playing! Let me know if there's any recommendations you have to help improve variety
I really like the progression system though I was surprised that the increased dash and movement speed did not apply when your cart is fully loaded. I appreciate that the currency of buying upgrades encourages players to exceed the expected order amount of the day. I managed to get to day 8 :)
Thanks for playing! I included the player moving slower with a full inventory to try provide another layer of decision making, either be fast and unload more often, or fully load up, move a bit slower, but get more value out of unloading.
This actually came up in a few other playtests too, where it wasn't clear you could unload with an incomplete inventory. Any recommendations on how you would have approached this differently?