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Roaming Key's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #12 | 2.556 | 2.556 |
| Audio | #12 | 2.444 | 2.444 |
| How well does the game fit the themes? | #13 | 2.889 | 2.889 |
| Overall | #14 | 2.533 | 2.533 |
| Visuals | #16 | 2.444 | 2.444 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #16 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 1/2 hours
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Comments
Nice work, doing a game in 3 hours is crazy, right? hahah really intensive
Didn't see a game in which the key itself runs, interesting twist. It open potential for doing AI for the key, knowing ideal places to hide and get protected by monsters
AI is simple made, only with random-function
Really fun and the song was an absolute banger!
thx for playing! song is from opengameart.org
That cover image is exactly what I wanted my game to look like :D
This game reminded me of an old Neopets game, this lupin snow game. Kind of like sokoban but platformy where ice balls could fall with gravity. Now that I type this out I realize these games are quite different :D
if I had more than three hours to make that game, I had maybe implemented some sokoban-mechanics. I am a great fan of that game by Spectrum Holobyte.