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Last Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #28 | 2.008 | 2.200 |
| How well does the game fit the themes? | #37 | 1.917 | 2.100 |
| Gameplay | #40 | 1.643 | 1.800 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #40 | 1.643 | 1.800 |
| Visuals | #44 | 1.734 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Not sure if it was intended, but the rats didn't feel very threatening, nor did the timer. I was expecting more levels with how fast I got through the map. This is my personal take, if you are going to do tick based movement, then have the rats move when the player moves. Makes it harder to anticipate what they are going to do next.
What is your problem? Do you expect a AAA-Title? I know you are all cheating->working many hours on the game. BUT-> It's the tri-jam, you have only 3 hours time. I mentioned it so many times->the tri-jam should go only three hours, not three days.
I didn't even participate. I'm just playing the games and leaving constructive feedback of ideas you can use going forward in future games.