I didn't get too far, around 600-800. It was pretty fun, the artstyle was super whimsical and that scream was fantastic! I ended up letting Claude build all of my mechanics, taking around half of the development time.
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ISeeYou's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #12 | 2.250 | 2.250 |
| Audio | #13 | 2.250 | 2.250 |
| Gameplay | #15 | 2.292 | 2.292 |
| Visuals | #15 | 2.333 | 2.333 |
| How well does the game fit the themes? | #20 | 2.375 | 2.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
It took around 3 to 4 hours. The idea came quickly, so I didn't spend much time brainstorming. For the graphics, I found some assets on Itch, and I used Gemini for the player character, which took about an hour and a half. The programming was fast, and the majority of the time went into setting up the project and sorting out the sounds.



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