Aaah, I get it now
gameow21
Creator of
Recent community posts
So happy to share that my game placed 12th out of 52 entries in Trijam #393: The 3-Hour Game Jam! 🚀
Building a complete game from scratch in just 3 hours was an intense, super fun challenge that forced me to focus purely on core mechanics and rapid execution.
Huge thanks to everyone who played, rated, and gave feedback! This was an incredible learning experience—and the best is yet to come🔥

AI really is a lifesaver for keeping us on track and preventing scope creep, especially when our brains naturally want to overcomplicate things lol. I totally respect you sharing that, and it’s awesome that you’ve found a workflow that helps you manage AuDHD while still getting games built. Looking forward to seeing where you take your project next. Keep up the great work.
I appreciate your honesty in the disclaimer. To be frank, the game itself needs a lot of work🤭, but I really wanted to reply to your thoughts on AI, as I'm in a similar spot.
In my last two games, I relied heavily on AI too, using ChatGPT and Gemini for coding (Gemini worked much better for me!), as well as generating graphics. handling AI for game art was definitely frustrating and tough, though I hope to get better at prompting over time.
To be honest, I still miss the days when I built everything from scratch; there was a real passion in doing every detail myself. But we have to keep up with technology. Using AI to write cleaner code or draft quick assets can save time, as long as we keep our own creative vision in level design and core mechanics.
Thanks for starting this conversation.











