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I appreciate your honesty in the disclaimer. To be frank, the game itself needs a lot of workđŸ€­, but I really wanted to reply to your thoughts on AI, as I'm in a similar spot.

In my last two games, I relied heavily on AI too, using ChatGPT and Gemini for coding (Gemini worked much better for me!), as well as generating graphics. handling AI for game art was definitely frustrating and tough, though I hope to get better at prompting over time.

To be honest, I still miss the days when I built everything from scratch;  there was a real passion in doing every detail myself. But we have to keep up with technology. Using AI to write cleaner code or draft quick assets can save time, as long as we keep our own creative vision in level design and core mechanics.

Thanks for starting this conversation.

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The original plan wasn’t to hand over much of the engineering to AI. It just sort of happened that way lol. That said, I did miss having that direct hands on approach to the design, even if I would’ve made it instantly way more complex than necessary and struggle to keep my brain on task. I’m AuDHD, so just keeping my mind on task is a feat in and of itself. Thanks for the feedback, honestly!

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AI really is a lifesaver for keeping us on track and preventing scope creep, especially when our brains naturally want to overcomplicate things lol. I totally respect you sharing that, and it’s awesome that you’ve found a workflow that helps you manage AuDHD while still getting games built. Looking forward to seeing where you take your project next. Keep up the great work.

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Thanks! I appreciate it, you as well!