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The original plan wasn’t to hand over much of the engineering to AI. It just sort of happened that way lol. That said, I did miss having that direct hands on approach to the design, even if I would’ve made it instantly way more complex than necessary and struggle to keep my brain on task. I’m AuDHD, so just keeping my mind on task is a feat in and of itself. Thanks for the feedback, honestly!

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AI really is a lifesaver for keeping us on track and preventing scope creep, especially when our brains naturally want to overcomplicate things lol. I totally respect you sharing that, and it’s awesome that you’ve found a workflow that helps you manage AuDHD while still getting games built. Looking forward to seeing where you take your project next. Keep up the great work.

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Thanks! I appreciate it, you as well!