Hi everyone, welcome back to another of YUdum Dare! This is GDYU seventh game jam, and we're siuuuuper excited to get started!
Theme
[Will be announced later]
https://docs.google.com/forms/d/e/1FAIpQLSeAYUlDvHXdyrlYH9MCP-qaHYtjx3BIWnp_hTYn7eXyRcey9g/viewform?usp=header
About
YUdum Dare 67 is a non-competitive game jam hosted by Game Devs at YorkU (GDYU). Most talking about the jam happens on our Discord server, which you can join here: https://discord.gg/BVvaHqwXrJ
Timeline
Theme Voting: September 22nd, 2026 - October 4th
Please refer to the theme voting link above to choose whichever you prefer.
Jam Announcement: October 5th.
Jam Period: October 5th - October 18th
Rules
- The jam is open from the 5th at 12:00 am until the 18th at 11:59 pm, giving roughly 2 weeks.
- You may work alone or in a team, team up is recommended. We are also hosting a Game Jam Announcement event on October 5th at 4:30 - 6:30, FC 152 (Founders Assembly Hall) . Please come and meet your other Game dev fellas.
- Any tools, engines, or libraries are allowed, as long as you can submit your game as a web build or a standalone executable
- You’re free to start with any base code you may have, but the project should be original, not finishing up an existing project
- You can use any assets/art/sound from other sources, but make sure to credit anything you didn’t make yourself
Submissions
- Please try to make sure your game can run on as many platforms as possible - web builds are the best, followed by Windows, Mac, and Linux
- Submit your game through Itch on the jam's page (right here!)
- By submitting to the jam, you’re permitting us to use your submission in-club advertising and publication. Please contact us if you have any questions about this.
- Please put important information or credits for things you've used in your jam submission or in a README file
Prizes
Don't worry, there will be something for you.
FAQ
“I don’t know what theme to vote for/suggest!”
A game jam’s theme is to help you have something to base your ideas on. They’re generally vague and are designed to be interpreted by the individual. Try to keep the theme a concept instead of a specific idea. If you’re really stuck and don’t know what to submit, just find a different game jam’s theme and steal it! We won’t know.
“I’ve never made a game before! I can’t make one in 1 week!”
Never underestimate the power of a time limit! You may think you need more practice making games before you’ll be “ready” to participate in a game jam, but I think regardless of your skill level, game jams are very valuable learning experiences and are worth participating in anyways. And if you don’t end up finishing your project, you’ll have learned something, and are in a better position than when you were when you first began.
“Any tips on making a game in a week?”
- Think up as many different ideas as possible. Don’t worry about if they’re good or bad at first, you can edit through them afterward.
- From your ideas, try to design something with a very small scope, something you’re certain you could finish in a time limit half as long. Gamedev has the habit of taking longer than we planned for.
- Separate your game's requirements into “needs” and “nice to have”. Make sure all your needs are met before you start adding nice to haves
- There’s the making of the design of your game (systems and mechanics) and making the content of your game (levels), content is usually simpler to make and you should focus on making sure the design of your game is good before getting too far into the content. Jam games usually don’t have that much content in them due to most of the time being spent on making the design work.
- Don’t forget the audio! Sound can really make your game feel much better :)