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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.7 feedback

A topic by mrdrnose created Mar 02, 2024 Views: 105,467 Replies: 459
Viewing posts 281 to 292 of 292 · Previous page · First page

This game is kind of fun once you figure it out, but I strongly suggest the devs put a lot more work into a properly functioning tutorial that has a defined end point.  Lots of weird quirks integral to gameplay that aren't explained at all.  Graphics are a mishmash of styles with no clear direction - do you want it dark and gritty or bright and colourful?  Currently its a jarring combination of the worst of both.  Gameplay has so much potential but this game is currently bogged down by a lack of consistent direction.

This is a small suggestion, but can you make the kerfurs have the option to stay within the base in patrol mode? I always have to idle them or make them follow me and it can be annoying when they're moving away from me. Then when they get outside it's frustrating to find and chase them. Just something small. Thank you for all your hard work, MrDrNose!

If I'm not wrong, there is a mode on kerfus that says stay here.

Yeah, but I like them patrolling just not to where they wander out the base and you have to find them or they escape somehow. But either way it's just a small suggestion.

just lock the doors

That's the point. It's annoying to keep the doors locked. Pulse, if your outside and they're patrolling then they get out once you unlock them to get in.

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oh my god the tutorial easter egg is so enchanting but the ending is so underwhelming please expand it please please

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It's not that I don't like the base from update 07, but its format seems a little strange to me: everything looks like it's designed for several people, judging by the full parking lot, administration room and freezer, but the bedroom, shower room and so on are only for one person, also I don't like its new color, due to the fact that it is very dark, it is difficult to see it at night, I generally liked the base from 06 more, but I like the number and location of rooms, the fact that the base is being expanded. Also, for example, there are vending machines with soda and snacks on the base, which someone has to fill, but this base is autonomous. so it looks more like an office in the city.Anyway, thanks for your efforts, good luck in developing the game.

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That's kinda a part of the over arching story line. The base WAS once used by a group of people. Not anymore though. (That's why there's a lot of notes and other hiding things within the game about the other people.)

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By the way, yes, I didn't think about it, but still parking in the absence of a normal road to the base (there is only a path) looks strange, and I still don't like the new dark colors

UPD:By the way, I noticed something else, the base is quite black on the outside, and more gray inside, and several different styles are used inside

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0.7.0 was rushed, terrain was not added, next update will probably add actual roads

It's fantastic!!  I feel so at home/terrified at the same time.  When ANYTHING happens I panic and crouch and try to pause the game and realize I'm in deep when I cannot.  This is such a gem of an idea, I find myself playing this over Elden Ring and I'm a big FromSoft fan.  I keep coming back to get more signals and clean the base up more and coze it up.  Too scared to play story mode, I play Infinite and go out only during the day.  But those time when I have no choice but to go out are nights I remember.  I use the digital camera all the time, to show my friends later when I tell them about what crazy thing just happened.

  I'd love to see more immersion in the form of a wrist watch or maybe handheld compass/mounted (for ATV).  Also a way to pipe the sound from a TV/radio throughout a base if one desires or to your ATV.  Maybe speakers that you 'use' on a tv then mount on a wall?  It's already such an amazing game though I'm enamored so whatever you do, whenever you do it, I'm here and excited.

Will there be the REAL "Ariral s#x" event? Jokes aside this game is wonderful and it would've been a pleasant experience if there were some real real scares and perhaps some entities, that you can beat by various ways (like in WTTG series for example) and/or hide from. Love your project alot and will follow for the next updates. Wish you the best! :)

Awesome game, the core gameplay of gathering signals and cleaning the base is a fun cycle. It would be awesome if you could build and interact with some gameplay objects, like the door or the computer. Maybe the doors could require maintenance, or you could be able to build new doors, or you could buy a laptop to access the computer for emails and camera access remotely?

I'd love a super expensive way to view the cameras remotely.  Could even have a battery life

I'm really enjoying the 07 update until now at least (only day 11). The first days where a bit rough since my computer struggled to handle the trash around the base, but as i cleaned up it became a lot more playable.

Bugs:

  • Kerfur gets stuck on the curbs of the base all the time to the point of having to go out and move them by hand.
  • Bad Sun isn't censored (or cause harm) if viewed though the top glass sections of the windows in the corridor on the 2nd floor.
  • Vending machines has a massive bloodlust for any players wanting to move them.

Suggestions:

  • A way to assign hotbar slots to specific items (tired of having my crowbar/hook move around all the time)
  • Further cleaning of base, blood removal, remove cracks, make it look pristine.
  • Make cleaning required later on by slowly adding dirt and grime around the base as time goes. (blood if player gets hurt)
  • Make the trascans if filled enough produce trashpiles (activate option to eject the trash out of the can) the player have to deal with.
  • Corrupted Kerfur/O-Kerfur might happen rarely. Kerfur will go and break servers instead of fixing them (O-Kerfur might also provide the wrong codes. Can be fixed with a Server Repair Kit

I'll be looking forwards to many more hours of fun in game game to come. 

And a last question, why does the security room (in a base located in Switzerland) have a Norwegian "Høyspenning Livsfare" (Danger High Voltage) sign on it, and what in the room is over 1kV AC or 1.5kV DC?

Definitely wish trying to play the game in windowed mode wasnt kicking me in the most snappable bones on my body in random order whenever I try or whenever i change any random setting unrelated to playing in windowed mode.

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- spoilers ahead -

I'm watching a streamer who used stickers to label all her mannequins, but the stickers disappear when the mannequins activate.  This confused her into thinking the activated mannequins were "impostors".  It would be a neat detail of continuity if the stickers stayed on the mannequins.

Similarly, a nametag given to Kerfur-O will disappear when activated.  I can't give my boy a funny name :(

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I'd like to see more little toys and gadgets and gizmos to fiddle with, similar to the arcade machine, but handheld. One thing I was thinking was a little game console, like a Game Boy or something similar.
Mainly as something to pass the time when going outside is less preferable/not an option.

But in short, more things to mess with.

Good stuff thus far, clearly a lot of time and work has gone into it, so I can't wait to see what else is added.

There's a bug I've noticed where performing any save reset will cause music to stop playing on that file indefinitely. 

Viewing posts 281 to 292 of 292 · Previous page · First page