Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bikutoso

7
Posts
A member registered Feb 03, 2023 · View creator page →

Recent community posts

I'm really enjoying the 07 update until now at least (only day 11). The first days where a bit rough since my computer struggled to handle the trash around the base, but as i cleaned up it became a lot more playable.

Bugs:

  • Kerfur gets stuck on the curbs of the base all the time to the point of having to go out and move them by hand.
  • Bad Sun isn't censored (or cause harm) if viewed though the top glass sections of the windows in the corridor on the 2nd floor.
  • Vending machines has a massive bloodlust for any players wanting to move them.

Suggestions:

  • A way to assign hotbar slots to specific items (tired of having my crowbar/hook move around all the time)
  • Further cleaning of base, blood removal, remove cracks, make it look pristine.
  • Make cleaning required later on by slowly adding dirt and grime around the base as time goes. (blood if player gets hurt)
  • Make the trascans if filled enough produce trashpiles (activate option to eject the trash out of the can) the player have to deal with.
  • Corrupted Kerfur/O-Kerfur might happen rarely. Kerfur will go and break servers instead of fixing them (O-Kerfur might also provide the wrong codes. Can be fixed with a Server Repair Kit

I'll be looking forwards to many more hours of fun in game game to come. 

And a last question, why does the security room (in a base located in Switzerland) have a Norwegian "Høyspenning Livsfare" (Danger High Voltage) sign on it, and what in the room is over 1kV AC or 1.5kV DC?

(1 edit)

data.sav unlocked sandbox.

also for anyone wanting to download it, note that it'll change your settings.

(1 edit)

it might be that data.sav tracks the day in a way that is different from the game saves.
i should look into how a fresh data.sav updates between a played day. (i tried, above my skills)

Running it with proton is a good alternative for now. Water is a bit glitchy, otherwise i have no issues with it.

Is there a way to disable certain modules.
Bought the server alarm and i really regret buying it now. At least i have something i fear more than the aliens now.

(2 edits)

After a few days here is what i have to say.

Love the game, it's really fun. Even though i hate horror, but i'm in too much love with the mundanity of the core gameplay loop to stop playing it.

Had an annoying bug:
I had an issue where i couldn't rename signals on the computer (fixed on reload). At the same time there was an unknown signal in the list that i could delete, that disappeared after reloading.


Also a few suggestions:

1. Make radar ping when crossing entities (would recommenced having a way to filter out player owned entities, but ping on player), instead of a ping every revolution. Could imagine that could create some fun if there's multiple entities are present.

2. ATV storage module
3. Door backup battery module. If power goes out (or you turn of breaker) the battery will keep the doors looked for a couple of minutes. But you have to install a battery in both doors, and replace them when empty.

4. Make getting 100.0%/99.9% on the filters more difficult without upgrades (maybe normally 60%-70% max un-upgraded). Makes getting those upgrades that improve the filters more of a priority the player can do.

Bought it today. Been playing for 4 hours, Good Game. Excited to see how the game develops further.

Only recommendation is to add a I'm stupid at maths setting that simplifies or replaces the maths minigame.


Also for any linux users that might be interested in playing: use proton