Really cool game. I liked how as you played it explained the mechanics, however I forgot how to throw, and couldn't see a way to get that information back. Maybe if controls were included in the pause menu? Also I kept getting the prompt about being the vision cone of the guards over and over again, but not the others.
Play game
Dopple's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #1 | 4.062 | 4.062 |
| Fun | #7 | 3.938 | 3.938 |
| Overall | #8 | 3.920 | 3.920 |
| Controls | #17 | 3.750 | 3.750 |
| Graphics | #18 | 4.188 | 4.188 |
| Originality | #21 | 3.938 | 3.938 |
| Audio | #26 | 3.688 | 3.688 |
| Theme | #38 | 3.875 | 3.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Transfer Takeover
Game Description
Doppel is a stealth based game. You take on the role as the titular "Doppel", a creature of the shadows with the ability to temporarily steal the faces of whoever they kill. Trapped in the dungeons of the King's Keep, you must make your way through the passages and halls of the keep, silently avoiding or dispatching guards, until you can enact your final revenge on the king.
How does your game tie into the theme?
The concept is based on the Doppelgänger. A folklore creature that can mimic people perfectly.
Source(s)
Preferably not. Might continue development post-jam
Discord Username(s)
jsigvard
Participation Level (GWJ Only)
0


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