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Gain Factory Reloaded comments Sticky

A topic by kittykiller kuriosity created Jul 29, 2023 Views: 14,823 Replies: 587
Viewing posts 181 to 200 of 224 · Next page · Previous page · First page · Last page
(2 edits) (+3)

        me every 10 mins

me when it not working - WHY?!
me when it working - WHY?!

Unless I'm mistaken, Feeders do not automatically feed Queen Bees, even though the animation is playing.

fixed in 2.1

(2 edits)

Im confused about the logic gates, The mechanical counter,inspector panel and how to do a system where the conveyor belt auto sorts items, Also the funnels,the filter one makes sense but im not sure about the other ones also thing that need temperature control

Developer (1 edit)

For autosorting from a belt, you can line up some filter funnels on the side with filters for the desired items and make a pretty robust sorting system it that way. The funnels will pick the items off the belt when they move past, kinda like an ice water stream and hoppers in minecraft sorting systems.

The other funnels are like the filter funnel. The splitter divides the items into two lanes (either exactly evenly, or where there is space), and the long distance funnel is just a very long funnel but without a filter.

(1 edit) (+1)

i have idea for big, content update - decorative update

first, some small ideas as recipe book sorting, tags (food, drink, eatable, material, buildable, machine and etc) 

and floors (Mamode's idea)

and now about main update - paints

now you can find 5 types of paint geysers - red, yellow, blue, white, black

(that can be mined by hand or by "milking" it by GCB)

and now you can mix them in mixer (or inv.)

(you can make orange, green and purple with only RYB, dark and light variants if added W or B, and gray with W+B)

(so there is 21 type of paint)

and now by clicking RMB at any building with paint in hand it will paint it

and may by it will have 1 nutr.


but while I was writing this I thought of something else - terraforming

like now nuke that touching ore deposit hitbox destroy it after exploding

and now you can craft your own deposites (white chocolate+black honey+plutonium+3 of selected ore/paint/flower pots(for oasises)) 

i know that this ideas can be hard to implement in game, or they may not be suitable for the game, but these are just ideas I wanted to offer you

(+1)

why every plant give 3 crops, but pumpkin only 2?

(+1)

stupid question but I noticed that some recipes use butter and chocolate in the ovens but when I place those items in the oven it just uses them for fuel. Is there a way to make the oven tell the difference in their use 

(+1)

if you fill it to max, or if you using electro oven

(+3)

i have something to say, so i hope i'm not in shadowban (if anyone see this told me pls)

1 - someyimes game looses fps, and when this happens, sistems that work with logic item gates and different speed conveyors become messed up, so if it works on timing, i think you must reprogram it so that it will calculate how many items to pass given the speeds of the target belt and the gate belt, and not just time

2 - add the quantity of the product to the recipe (resepie (x2))

3 - make that you can see descriptions of not crafted items 

4 - recipe book sorting (yes, again, i realy don't like when things like that aren't sorted)

(1 edit) (+1)

I'm no expert here, but I believe the drop on fps is items on belts (in fact I had a very long belt that was so full of items it crashed my game) so ideally optimizing belts would solve that issue

edit: An I idea I've had to help remedy logistically issues is to let Inspector Panels filter what item they can see in an inventory in the same manner as Filter Funnels

Developer(+1)

You can already kinda sort the recipe book. If you click the empty heart box above the item descriptions, it adds the item to the favourites. Then you can click the heart button above the item list to view only favourites. The order in which you favourite items determines the order in which they are displayed.

When it comes to the fps thing. The game doesn't skip frames, but instead slows down when lagging, so I wouldn't have expected the lag to affect the logic. If you experience that the lag affects how the simulation unfolds, I would recommend that you try to reduce lag. Tigorahan is right that items on belts cause lag, so it is best to use long distance funnels or hands for transportation.

Can I use save from 2.1 to 2.3?

Developer(+1)

Yes

Can we get a android port

how do you use the yeast bomb to get tungsten ? I wasted two and I can't understand what I'm doing wrong 

Just place the yeast bomb right next to a tungsten node and detonate it. You should get 2 Tungsten from it.

that's the problem I can't figure how to detonate it 

(+1)

cntr+LMB to set sourse, plase something on sorse to triger

Oh my bad, yeah like how Misha said you need to have it be triggered by a source (Ctrl+LMB). Something has to be at the source (such as an item or a lever in the on position). Things are mostly the same for the fission bomb iirc.

yeah I was finally able to do it thanks 

what is used as fuel? i cant for the life of me find out how to get fuel

(+1)

the chocolate you mine is used as fuel

thx

(+1)

how do you get the npcs to a higher friendship level than 7 i cant get higher than that

Developer(+1)

When a character reaches their maximum size for a body part, it triggers a dialogue option that increases the friendship by 1. This means that in total, you can get 4 additional friendship from maxing out body parts.

thx

(1 edit) (+1)

how do you get the feeders to work with the converyers?

Developer(+1)

You can use funnels to funnel items from conveyors or the ground into feeders (this applies to all inventory structures).

(1 edit)

nvm i realized they need electricity

Deleted 2 years ago

Hey, I'm having issues with grabbing crafted items? Am I doing it wrong or is it a bug

Oh nvm i figured it out

The ultimate tier cake has incorrect value on it 

Developer

Thank you for pointing out. I did this for testing and forgot to change it back.

the harvester wont harvest things if i put them in the pot. is there a way to not have this happen?

(1 edit)

Not sure if you would prefer new comments here or in a new topic, but:

Is it possible to make it so when you are placing floating hands, ctrl+click only places the input/output for the floating hands and does not interact with the buildings you click? It seems ctrl+click is increasing the storage limit on chests, though it doesn't seem like ctrl+right click decreases it.

Additionally, it seems like there's a minor dialogue bug when you talk to girls about their body, the engineer says "or a jug of tea..." instead of something more appropriate


How to make Cowgirls to step9? 

5 for chating with them, 4 for max sizing them, 2 for favorite foods

(+1)

I think im missing something here im trying to build the techtonic press to get fatty oils to make treated wood but it says i need treated wood to build the press

Developer

You can make oil in the inventory.

Ciao, parto dal dire che il gioco mi piace anche se è un po' complicato da capire. Però volevo dirti che mi sono bloccato quando devo utilizzare la Veast Bomb per poter prendere il Tungsten, perché non capisco come utilizzarla.

Developer (1 edit)

You can set the source of the yeast bomb by control left clicking somewhere in the world. Then you can place the yeast bomb next to the tungsten vein and when you place an item at the source of the yeast bomb, it explodes. You can think of the source as a trigger point for the bomb. The bomb reacts to items and to other logic components at the trigger point.

(1 edit)

Ma per selezionare il bersaglio devo tenere la bomba in mano?

Developer (1 edit)

Yeah you hold the bomb in your hand while setting the source, and then after you've set the source, you place the bomb as a structure by right clicking. All structures that require a source or a target work like this, so things like the logic gates. The bomb can also be put inside the press to automatically detonate it.

I don't have the capacity at the moment to make a full tutorial of the game, but if someone wants to take that task upon themselves, go for it.

Oppure potresti inserire un personaggio che compare ognitanto e che ti dice come proseguire.

(1 edit)

È normale che mi dica "no source coordinate set!!!"?

Developer (1 edit)

Yes, it lets you know when coords aren't set for a structure that needs coords. When you've set the source/target, the warning disappears.

(+1)

Ho risolto, ho notato che dovevo cliccare anche ctrl  e il tasto sinistro contemporaneamente.


potresti creare un tutorial del gioco, perchè alcune meccaniche di gioco come queste sono difficili da capire

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