Good idea, this would actually make a lot of sense.
kittykiller kuriosity
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The conveyor belt automatically rotates to the direction you're facing when placing it (you can hold shift to lock its rotation).
To get stuff in or out of a structure you can place a funnel so that it collides with the structure. The arrow shows the direction of the funnel, and the funnel will automatically pull from the structure behind the arrow and push to the structure in front of the arrow. The funnel can also interact with items on the ground.
You can place a funnel up against the mining rig to pull items from it and onto a conveyor belt, and on the other end you can place a funnel to pull from the belt and into a chest.
That is a very fair complaint, the controls aren't the smoothest always (and I always need to double check what the combo actually was when replying to people asking for help). It seems that the controls are a big barrier for people when playing the game, and I kinda painted myself into a corner with how I designed things, like the shift + left click for taking stuff out the output slot was because left click was already in use for taking stuff out of the input stack, and that in turn is because I really didn't want inventory ui to be a thing in this game.
If it helps, the recipe book has a [ ? ] button that opens the controls cheat sheet. In hindsight it isn't the most obvious thing to click for controls help (given that it's in the recipe book), and definitely it should have been in the options menu as well. I can't fix it at the moment, but I could actually add the controls cheat sheet to the description for the game on itch.
That is so funny, and I didn't think about that at all when I made the pushing system lol. I am not able to fix this at the moment because of ssd failure and losing the most up to date source code, but you can fix your world by editing the .world file.
Go to "%localappdata%\gain_factory_reloaded_\worlds" and open your world in notepad or something (it's all json). You can search (ctrl + f) for the name of the queen bee that got stuck, then within the same struct you can find the variables named "x_" and "y_" and change them to move the queen.
I'm pretty sure this happens because the game is unable to read the data it previously saved upon first running it. It saves data to "%localappdata%/gain_factory_reloaded_", if for some reason the game isn't able to access the contents of this folder, this error would show up. I'm not sure what would prevent it from reading.
This error is either with reading the palette files or the language files, but in both cases the game creates the default file if it doesn't find any already existing. If you delete "%localappdata%/gain_factory_reloaded_/palettes/active/default.palette" and "%localappdata%/gain_factory_reloaded_/language/active/en.lang", the game should run again, but it will also crash again if you restart it.
My guess is that maybe the game doesn't have permission to read files in the localappdata folder, or it's running in a virtual machine or on an older version of windows and there are compatibility problems. I've only ever tested the game on windows 10.
There is already support for translations in Gain Factory Reloaded. There is a topic on the community page about this feature, and it has a guide on how to install .lang files into the game. There is already a translation to ukrainian made by Misha279_UA under that topic. If you want to make a translation, you can rename and edit the existing en.lang file, and the changes will show up in the game.
Translations topic: /t/3839399/translations
You need to have the yellow pipe of the cryo generator be touching the freezer for it to work There is a blue triangle at the tip of the generator pipe, and that is the part that needs to be going into the freezer. There is a more detailed explanation a few posts above this one, in the replies to the question by BendySans.
You can use the gentle care robot in feeder mode to refill the furnace. There is no way to make structures work faster, except for a select few, like the furnace. You can measure its temperature using the inspector panel, and the hotter it gets the faster it cooks, but it also uses up the graphene faster. You can cool it using the cryo generator.
1: Queen bees are infinitely feedable, but their nutrition will never go above their max.
2: There is no benefit too feeding the queens past their maximum nutrition. The numbers that show up are just for tracking.
3: There is no benefit to retiring anyone; the girls are there to work.
(Retiring characters was a thing I added for the balance of it. Since you can spawn new characters, there needs to also be a way to remove characters from the world, otherwise spawning characters would be irreversible.)
Tho on point 2, I didn't think about benefits to overfeeding queens, but it would have made sense to make any nutrition above max go into the goddess or nearby characters. This would make sense thematically since bees are kinda hivemindy, and also it would make sense gameplaywise to be able to have more access points to feed the goddesses. I think I'll add this next time I release a new bug fix.
It is used for moving cowgirls, bees, and rockets. It works more or less like a hovering hand, but it uses electricity. You control left click to set source, control right click to set target, and then after being placed, it will move things from source to target as long as it is connected to electricity and there is enough electricity in the network.
A use case for the crane is for automating item transportation using rockets. You can make it move rockets from one silo to another, so that the same rocket can be sent back and forth.
Gain Factory Reloaded is more or less finished (except for bugfixes), and I probably won't make any more content updates to it. GMS2 is kinda limiting, the code I wrote for Gain Factory is not so good to work with, and making npc and player sprites has been absolute hell lol. If I should make more Gain Factory, I want to rework the entire thing from the ground up.
Depending on where life takes me in the coming year, an option is to start development on this rework and have a proper steam release, or it could be I want to make a entirely new game, or it could be that I end up making nothing under kittykiller and instead work on completely different projects.
So basically, Gain Factory Reloaded is done, it may be that I make more games in the future, but nothing for certain.
This has been an issue for a while, but I haven't had the time to fix it yet. I looked at it today, and it seems to be a little more complicated than the arm code being broken. It looks like the bug is somewhere else, but the arm is where it breaks. I will look further into it, I assume it's maybe an item id somewhere being misspelled or something.
If you want to provide a world download, I can use it to track down the bug easier.
It seems like the pipe on the cryo generator isn't pointing into anything. The cryo generator cools down the structure it is connected to, and it is connected when its pipe (the yellow thing sticking out to the left of the cryo generator in your screenshot) is touching the structure. You should move the cryo generator so that its pipe is right up against the freezer chamber, other than that the setup looks good.
You can mine tungsten using a yeast bomb. You shift left click while holding the bomb to set its source coords, then you place it where you want it to blow up, and then you place an item at its source coords to activate it. You can also activate the yeast bomb using a tectonic press, which is useful for automation.
I would have wanted to have a discord server but I didn't want to deal with moderating it. Though, if you look around the topics here, there should be a lot of useful advice. I'll remove this specific topic in a day or so, since it is redundant as its own separate topic, but you can post this bug report under the bug reports topic if you want.
