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Nameless Warrior

A topic by Call_me_Elena created Jul 15, 2024 Views: 2,887 Replies: 40
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(1 edit)

I won't tell the story yet, but just know that you will experience both a historic and a sci-fi game playing this. Comment if you are interested!

He is the knight we're talking about:


I've just started this project and made

-some tiles:



-some decorations:

(1 edit)

UPDATE:

He can now walk, it's my first top-down game so I faced some bugs but now everything seems working. Instagram Video

I'm now working on:

  • the shooting system (coding, blueprint)
  • drawing some other houses (decorations, pixel art)
  • the main tilemap

First fifth of the main map DONE 

Now, I'm working on the shooting system. This knife will be one of the weapons:


(+1)

Bellissimo


Grazie!

I'm working on the shooting system at the moment.  Here is a video.

It works pretty well but it still needs to be improved. Before perfecting the shooting system I'll make the health system and I'll start creating the enemies, just to make sure everything works the way I want to. The first enemy I will design will be a peasant.

I've just fixed some bugs related to the shooting system. I'm almost done coding the health system too, I just need to make the progress bar widget.  And...of course, the 'died' function and its flipbook. I'll update again soon.

Health system + Health Widget DONE

I'm currently working on the 'died' system, enemies and levels

I've made the 'died' + respawn system. Say hi to this gentleman! (He is the first enemy you'll face but he can't move, yet)


(1 edit)

General Update

Level Design: I almost finished the first level.

Art: I drew other houses and improved fences.

Coding: I have to complete the shooting system of the player + make various systems for the enemies.

(+1)

The art looks really nice! I'm looking forward to seeing the finished project

(+1)

Thank you!

(+1)

Art Update: 

I drew this fountain.


I really like it tbh.

(+1)

Level Design Update:

I posted a video from the player's point of view (on Insta).

(+1)

I hope you don't mind me not posting any replies on this devlog for a few days! I'm trying to make and improve all the enemy and shooting systems. At the moment I'm creating a few more flipbooks.

 

(+1)

Enemy Update

I thought  that making all the enemies the same would be very boring (like moving the same way or with the same characteristics). So for the first enemy I made a paper character who follows the player but almost never faces him (wonder why? you'll have to wait for the story to know!). He doesn't attack, yet. Here's a video.

(+1)

Art Update: 

Sickle. (Peasant's weapon)

(1 edit) (+1)

Enemy/shooting system Update

Finally, the enemy/shooting systems work pretty well. Here is the video and two random screenshots:



Now, I have to work on effects, the enemy spawner, and other things to finish building the first level.

(2 edits)

I just created the enemy's spawner. It's simple but I like it.

The video is on Insta.

Art Update

Black and white fountain (it's a portal)


Bugs :/

I have to put every tilemap in the same level 'cause it's the only way to make teleport work :[


Art Update

Fences looked kind of weird so I improved them. 


Level Update

Btw, the first level is almost finished: I just need to place some actors, fix some things and add a timer WBP. I'll update this devlog again ASAP.

Level Update

The level 1 is completed! (not really, I still have to make the music, the save system, the story... but I'll leave these details for later).

Like always, I'll leave a video and a few screenshots.



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