Fun lil' game with a very nice feel to it! The art is wonderful. Did you do it yourself?
Great work!
| Criteria | Rank | Score* | Raw Score |
| Controls | #46 | 3.351 | 3.351 |
| Accessibilty | #47 | 3.027 | 3.027 |
| Fun | #48 | 3.297 | 3.297 |
| Overall | #53 | 3.193 | 3.193 |
| Graphics | #55 | 3.459 | 3.459 |
| Theme | #65 | 3.000 | 3.000 |
| Originality | #69 | 3.297 | 3.297 |
| Audio | #74 | 2.919 | 2.919 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Seasons
Game Description
In The Rat Wizard, you are a cunning rat wizard navigating the treacherous world of unintended consequences. As a master of elemental magic, you must battle fierce cats and formidable elemental spirits across the ever-changing seasons.
How does your game tie into the theme?
Collect coins from defeated enemies to upgrade your abilities and become a more formidable wizard. But beware—the power you gain also empowers your enemies, making each upgrade a double-edged sword
Source(s)
N/A
Discord Username(s)
@speakyboi @chairmanbuu
Participation Level (GWJ Only)
One now!
Confusing mechanics, but very nice game! The art is also very good.
Really fun!, i noticed you used garageband for your music, its a simple , but effective way to make music(little tip, try out all the beats you have, and pick your favourite, sometimes the 8 bit one diesnt really fit the game.
Is this how you are supposed to play the game?file:///C:/Users/jelle/Videos/Captures/The%20Rat%20Wizard%20by%20gameyboi%20-%20Google%20Chrome%202024-07-23%2010-08-13.mp4
Very nice! It is impressive how much content there is for the time constraint as I am comparing this to a similar style of game I made over 2 months! Keep it up :)
I think the base of your Game is strong.
I like the tight controls and most of the magic effects.
Also the jump upgrade mechanic is cool.
The sound effects are good too.
Cool that you included the "seasons" in the level but i think they don`t really have a big affect on the gameplay?
In the end i build a maschinegun fireball wizard, but than the enemys are not clever enough or powerfull enough.
But i think it could be a good game in the future. I would love if you would zoom a little bit more in, so that the gameplay is more screenfilling. and add a few different enemys. And maybe a few bosses?
Maybe it would be really cool if you could play it couch coop with a friend? or versus?
So good job! Well done!
Thanks for the detailed feedback! Adding some mechanical changes to the seasons was something we wanted to do, but struggled with the time. We originally were going to have a risk of rain inspired boss fight at the end of the 4 seasons to allow the player to choose to end the game, but again time crunch prohibited this. Coop play would be really fun! I sort of didn't know how that would work with a game jam submission, but maybe in future will explore this more.
The SFX settings reset themselves when leaving the options. The camera is behind the player, not in front of the player, even though it's a sidescroller with fast movement. But I like that you have 4 different spells to choose from, but please make that selectable with the scroll wheel!
Pretty fun game, but I found out that maxing only one wand is too overpowered, and there's no real challenge with the enemies.
Nice game, but I feel like the tutorial throws way too much info at you and that can be overwhelming. It would be better if the elements were unlocked gradually ( maybe after reaching a certain amount of points). Otherwise solid concept and I wish you good luck with future games!
Fun little game with lots of upgrades! Not sure how to read the enemy's physical attacks which felt really hard to avoid! I also wish the camera would snap more tightly to the player as I just kept getting killed by an enemy offscreen! Would love to see an updated version of it!
This was pretty fun! Pretty solid mechanics, good idea for the theme, a little repetitive. Nice job!
The game was quite fun, I got a score of 90! It fits the theme well too. I might recommend making it more obvious that the enemies get stronger when you do.
I didn't realize upgrading myself upgraded enemies, so I thought I was an absolute ice god until about 25 levels in and I got one tapped lol
Super fun jam game - with some balance and polish, along with incentive to choose different spells, I think this would be a great game!
Nice game! It was quite scary seeing enemies machine gunning fireballs at me. It does get repetitive but still a good game!
Fun game! Enemies don't seem to scale much, got to lvl 13 and seemed about the same every level. I enjoy that you can keep adding multiple jumps so you effectively fly.
Great concept! With some polish I think this could be pretty fun. I had a hard time understanding when I got hit, so some feedback on that would be nice. I also ignored the upgrade options since spamming fireball seemed like a solid strat (and I didn't want to read all the upgrade text lol). Maybe simplifying the UI or upgrades somehow would be good?
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