I really liked that you added a cutscene at the start of the game! The visuals and music were both nice as well. Having enemies spawn faster as night approached was a cool way to use the sunset theme, but even at the max spawn rate it was possible to kill all the enemies by just attacking as fast as possible; I think increasing the cooldown on the attack would make missing an attack more risky!
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Sunset Samurai's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #12 | 3.545 | 3.545 |
| Audio | #15 | 2.727 | 2.727 |
| How well does the game fit the themes? | #16 | 3.636 | 3.636 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #16 | 3.091 | 3.091 |
| Gameplay | #18 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 40 minutes


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