Played to the end. So many tiny satisfying mechanics
randomdooodle
Creator of
Recent community posts
Wow, thanks for coming by to play! I truly do appreciate the feedback. And getting an A is quite a high score! I'm also glad that you found the title screen to helpful with learning the mechanic, I was trying to make it as simple as possible while not dumping too much info on the screen. Thanks again!
haha, thank you so much for the feedback! I genuinely laughed about the control comment because I totally agree (even if it's by design) but I literally almost smashed my keyboard on level 3 of YOUR game from blowing up too many times:) But truly I genuinely enjoyed yours and have recommended it to a few people! Thanks again for stopping by to play and comment!
I really liked the whole gameplay loop! But it did seem like the aim of the towers can be pretty bad as they often would completely miss the targets? But I do love the idea of always having to decide between healing or collecting more scrap. I also think I ran into a bug where when I restarted after failing I still was carrying uranium from the last round but COULDN'T deposit it soooo I had to reload the page. Great work overall though and really polished menus too!
Haha, thanks so much for the generous comments! I think one of the ways I was able to do this in just a few days was because I used a visual scripting system that I've had plenty of experience with:) I'm very glad you found it weirdly addictive and fun.
(Oh, and your game was great! I don't usually play games without web builds but I was intrigued)
aw absolutely loved the art! The minigames were fun and had a good bit of variety. I did seem to have trouble with the find the hotspot part after speeding up a few times. Not sure why, but I tried EVERYWHERE on the screen multiple times and couldnt seem to find it:( I enjoyed the game though so great work!
























