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A jam submission

Queen Bubblene Blast!View project page

She's A Mean One
Submitted by Jofes (@jofes123456) — 2 days, 21 hours before the deadline
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Queen Bubblene Blast!'s itch.io page

Results

CriteriaRankScore*Raw Score
Correlation to theme#414.1494.149
Creativity#703.9863.986
Overall#1513.7343.734
Composition#2553.5273.527
Impression#2583.4663.466
Quality#2793.5413.541

Ranked from 148 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • What a delightful musical journey! I smiled instantly upon listening. This has a wonderfully playful tone that I found immediately charming. I really like how you’ve set up a clear set of ideas and stuck to them across a variety of different tracks— it can be so easy to allow the music to become unfocused, but I always felt like I was in good hands. It is often very difficult to achieve a sense of *variety* while still holding the entire thing together in a *coherent* way, but I definitely think you’ve achieved it here. I love the bassoon (I think that’s what it is?) in “So You’ve Been Turned Into a Bubble” (also: *killer* track name here!). Your instrumental choices really help you out, and I appreciate that you stuck to the sonic palette you set up in the menu theme. Over the course of tracks for so many different situations it can be easy to “wander”, but you stay disciplined and “on-message”, tonally, for the whole thing— this really helps hold the whole thing together! I would encourage you to write actual endings to your tracks (rather than just relying on a fade out) as this gives you one more option in implementation (you can always fade something out if you want to, but you can’t insert an ending that doesn’t exist). Overall, the word I’d use to describe my feelings here is “delight”— just a really fun, skillfully-executed set of tracks that set a clear musical goal and then achieve it brilliantly. Very, very nice work!

Description
The total length of all the music is 11:08

The style of game I imagined is a precision based fast paced 2d platformer where you die it one hit and have to restart from the start of the stage. you are a bubble so the jumps have a slow fall time allowing for really long stretches of time away from the ground
There would be 8 stages and a boss at the end kind of like a Megaman game in structure
The levels would be kind of like geometry dash but with more freedom of movement but with a constant death wall from behind so you always have to stay on the move.

The tracks in order represent a different part of the game each

Queen bubblene Blast! - Title screen music
So you've been turned into a bubble - Theme of Queen Bubblene
The H2Zone - Town/stage select theme
Nonstopped Unpopped - Level theme
Taking in some air - Pause menu theme
Octo-Popper Supreme - Final Boss Theme
Surfacing - Credits theme

I wanted to compose each track to be fun and easy to lise yourself in. I didn't want listeners to get bored so each song is only as long as necessary since I wanted to make sure people would remain engaged and have good impressions of each song.

many of the songs have intros to really set a mood for each track

I also included a leitmotif in almost every single the a series of 8 notes that goes - High Mid Low High Mid Low Mid Low - with varying tones, distances, and feelings.

I used FL studio to compose and generally started with the bassline and percussion since they were the most important part of the vibe I wanted.

Message from the artist
I'm sorry about the novel I wrote below I just had so many ideas about my music I wanted to share and I didn't want to leave anything out.

I HIGHLY RECCOMEND WATCHING THE YOUTUBE VIDEO as it has animation as well as a lot of worldbuilding for the game I made up in my head that is fun to read.

I will also describe some story elements in the "how does it fit the theme" section as well as explanations for a lot of my musical decisions.

Please enjoy!

Theme

Inside my world
Picture theme

How does it fit the theme?
My interpretation of the theme Gameplay and story wise is that the player character is the bubble seen in the picture and the little girl is the one that brought you into "her" world. As such, I thought it would be a fun twist to make her the villain of the game.

Her name is Queen Bubblene and she is the ruler of this little underwater kingdom. Using her magical bubble wand, She turns lots of people into bubbles for her own amusement since seeing them get popped and die is cathartic since humans keep fishing up all her loyal tax-paying subjects. (the fish)

She of course doesn't just instantly pop the people she brings her though, she makes them go through rigorous stages filled with her fishy minions so she can watch you struggle.

There are 8 stages to get through before she decides to stop the playing and get serious. If the player manages to beat all the stages it is revealed that the pathways leading out of the city to each stage was actually the tentacle of a huge octopus that Queen Bubblene takes control of for the final battle in which she uses all 8 tentacles in a background-foreground boss fight scenario.
The player needs to destroy each tentacle 1 at a time in order to beat the boss.

once defeated you use the Queen's bubble wand to return to the surface and unbubble yourself.


My interpretation of the theme in the music is as follows, First generally, and then each song individually.

The main thing I did to emphasize the "Inside my world" theme was to not use ANY traditional percussion. No snare drum, No bass drum or kick, and no cymbals of any kind.
The only percussion used are things like cowbells, tambourines, cabasas, guiros, claves, Vibraslaps and etc.
I did this to make it seem a bit more alien and a bit more like unfamiliar territory to really drive home the feeling that this isn't your own world anymore.
Most if not all of the instruments have a filter on to sound a tad muffled since everything is taking place underwater and a lot of the instruments I used have connotations to being underwater.
The xylophone and marimba both made of wood already give an underwater vibe especially the marimba with its deep timbre.
The harp is reminiscent of Banjo-Kazooie with how that game uses a harp solo for underwater sections.
The steel drum is heavily associated with the beach and the ocean in general.
The bass has a deep timbre like the marimba and the tubas are also a very muffly but also regal instrument so they fit the underwater vibe as well as the royalty of the villain Queen Bubblene
The high strings give a lot of the songs a great ambience
The bassoon is another low timbre and muffly instrument to provide something a bit more ear catching than the tubas for variety
and the high horns for one song are there muffled to be a climactic new instrument for the climactic finishing part of the game.
now for each song individually

Queen Bubblene Blast! - I wanted a strong and captivating opening song to grab and hold peoples attention and the first verse after the intro prominently uses the leitmotif of the game.

So you've been turned into a bubble - This was the first track I made and it represents Queen Bubblene herself. I wanted it to be royal and naughty at the same time hence the heavy use of tubas and bassoon

The H2Zone - I wanted the town theme to be simple and catchy. bouncy enough to get stuck in your head and simple enough that it feels like a town theme.

Nonstopped Unpopped - I wanted it to be fast but not too fast since it's not meant to be a super speedy game its more like a precision platformer that forces you to not take your time that much.

Taking in some air - Since this is the pause menu theme I wanted it to be simple and short. The bass and strings are the only instruments besides the percussion. and the percussion is meant to sort of mimic menu noises which is why they sort of take the melody.

Octo-Popper Supreme - This song starts at 100 BPM and ramps up to 188 BPM since it is an octopus so I thought that would be a fun use of the tempo to further tie everything together. The song stays at 188 BPM for the remainder but it is played as though it is in half time so it doesn't actually feel that fast since the boss fight plays more like a waiting game of dodging the many attacks of Queen Bubblene before you get a turn to strike so having a to fast paced song would not be as fitting. It is the only song to have the horns since they are regal like the tubas but a lot more leading which fits a final battle as Jazzy as this one.
The rising intro is there as the scene where the boss reveals itself and then does a big scream before commencing the gameplay.

Surfacing - It starts with the leitmotif as a nice sendoff to the game. the harps play upward chords representing your ascent back to the human world. the song is also quite short since the credits would be rather short too for this small little game that I made up.

If you read all of this then thank you! I put a lot of work into making this as good as I possibly could and it means a lot to me that people care about why I made my music the way I did.

Link(s) of the submission on streaming services
LINKS

YOUTUBE:

FULL OST - https://www.youtube.com/watch?v=rSxOonm2tT0


Queen Bubblene Blast! - https://www.youtube.com/watch?v=bZC6signojA

So You've Been Turned Into A Bubble - https://www.youtube.com/watch?v=fo5jz7JjfoE

The H2Zone - https://www.youtube.com/watch?v=DaCi1rxrIHg

Nonstopped Unpopped - https://www.youtube.com/watch?v=BXKACnKocDQ

Taking In Some Air - https://www.youtube.com/watch?v=7Mm6wrjzsOc

Octo-Popper Supreme - https://www.youtube.com/watch?v=PMx-A2RMiJQ

Surfacing - https://www.youtube.com/watch?v=aMw7_ZeuN9Y


SOUNDCLOUD:

Queen Bubblene Blast! - https://soundcloud.com/joseph-black-16953843/queen-bubblene-blast

So You've Been Turned Into A Bubble - https://soundcloud.com/joseph-black-16953843/so-youve-been-turned-into-a-bubble

The H2Zone - https://soundcloud.com/joseph-black-16953843/the-h2zone

Nonstopped Unpopped - https://soundcloud.com/joseph-black-16953843/nonstopped-unpopped

Taking In Some Air - https://soundcloud.com/joseph-black-16953843/taking-in-some-air

Octo-Popper Supreme - https://soundcloud.com/joseph-black-16953843/octo-popper-supreme

Surfacing - https://soundcloud.com/joseph-black-16953843/surfacing

Number of tracks
7

Genre

Orchestral

Soundtrack use permission

Yes (CC BY)

Any project

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Comments

Viewing comments 60 to 41 of 104 · Next page · Previous page · First page · Last page
Submitted(+1)

I loved the idea and the soundtrack!

Developer

Thank You!

Submitted(+1)

I liked the retro vibe, and some of the tracks really reminded me of Super Mario RPG for the SNES

Developer

thank you!

Submitted(+1)

pretty nice soundtrack! also love that one piano on surfacing!

fav tracks: So You've Been Turned Into A Bubble, The H2Zone, Taking In Some Air, Surfacing

Developer

Thank you! 

Submitted(+1)

The soundtrack is very cohesive with a clear dedication to the pallet of instruments decided from the first track.

I appreciate your choice to use only certain percussive elements too. I like it. 

Favorite Track: The H2Zone

Developer

thank you!

I made the parcussion decision as a way to further enhance the theming without needing to rely solely on vibes so I was really happy with it!

Submitted(+1)

Really enjoyable! The soundtrack is so consistent with the theme & great at that matter. Personal favorite is Nonstopped Unpopped, the melody + instrument combo is fantastic. Great work :D

Developer

thank you! I appreciate the compliments!

Submitted(+1)

H2Zone will be stuck in my mind for a while! I really like the town theme music you did; it reminds me of some Final Fantasy OSTs *_*  Don't get me wrong, I like the others too, but yeah :3 Great work! ❤

Developer

thank you so much!

Submitted(+1)

A super fun and bubbly soundtrack! The steel drum (or at least that's what I think it was) was a great addition and really helped set the tone for the game. It also sounded like you had a lot of fun writing those basslines. Nice submission!

Developer

thank you!

Yes it is steel drum for that beach feel

Submitted (1 edit) (+1)

The general vibe and theme of your game is really cutesy and fun. I dig it! My favorite track was probably Nonstopped Unpopped; the bass goes pretty hard on that one. I also enjoyed your bassline first approach (I love me some good basslines!) Great job! 

Developer

Thank You!

It really was a bassline first approach. I like making my music fun and funky so moving basslines are a must usually!

Submitted(+1)

I am a total sucker for the bass! I also love how you can tell that each track is connected, but have their own unique identities. Great work!

Developer

Thank you! I worked hard to make sure each track was very distinct but still felt similar at the same time!

Submitted(+1)

You picked the perfect genre for the theme, the mix is very clean. I really enjoyed your tracks.

Developer

Thank you so much!

Submitted(+1)

I really like the world you built with your music and how you fit to the theme. I liked the use of percussion. Great work!

Developer

Thank you!

Submitted(+1)

the entire soundtrack has this good indie game charm that feels like a fun puzzle game I would definitely play. I liked the animations you made for each song in the soundtrack and the silly character of the bubble queen. I hear that people think that the bass is too loud but I think its quite alright for me at least. 

Though I do like to hear more ideas from your story, it feels quite wonderful.

Developer

Thank you!

I'm glad to hear that you like the characters I came up with (:

Submitted(+1)

As other commenters pointed out the bass is a bit loud imo, but the water vibes are immaculate! The animations in the YT video are very fitting and charming! Well done!

Developer

Thank you!

Submitted(+1)

What joyous work you did! And you have detailed very well your imagination. Thumbs up!

Developer

Thank You!

Submitted(+1)

I loved this soundtrack! All the songs really were tied together and all felt like they came from the same game! It all sounds so charming and full of life, and I’m probably going to listen to it on the regular to help me cheer up. The background information on each song and its place in the game’s story is a nice touch as well, especially paired with the little pixel animations. All in all, amazing soundtrack, and one that you should be very satisfied with!

Developer

Thank you so much!

It's so cool to hear that you like it enough that you want to listen to it regularly!

That is honestly one of my biggest goals in writing music. Make something that people would want to listen to regularly!

Submitted(+1)

Out the gates, I'm getting "a nice day at the beach" vibes from the first track and it instantly brought my mood up! The second track has really good percussion. The town theme is really funky I dig it.  Nonstop Unpopped is a really good underwater exploration theme that makes you want to see what's out here. Liked the credits theme as well and think it's my favorite track, the piano rolls are so beautiful! Good work!

Developer

Thank you for the wonderful compliments!

Submitted(+1)

Reeeally funky use of chromaticism! It adds a bit of a dark character to the tracks, definitely a Greta musical device to go with your idea of having 1HP by throwing in these unsettling moments do the listener never feels fully comfortable. Nice work with these!

Developer(+1)

Thank you so much!

Submitted(+1)

Ooh more familiar faces in this jam!

I really liked this entry! All the tracks have a strong personality and they are very pleasant to listen to, it goes really well with your setting. My favorite one was the town one, the vibes and charm are on point with that one! My least favorite was the boss battle one, it feels too calm and a bit underwhelming for a boss fight. Even with a slower tempo the instruments could use a bit more energy and having more rhythm too to help with the 'finale' feeling.

But overall these are some solid tracks! Specially the menu theme, I think every game should include themes for menus. Great job!

Developer

You had my favorite entry in the enemy encounter jam!

Thank you for the compliments!

As for the boss fight song, I wanted to go for a jazzy lowkey danger feel instead of a high action one since I wanted to keep the levity of all the tracks feeling pretty light but I can totally understand that it can sometimes not feel "boss fight" enough.

Submitted(+1)

Very fun soundtrack! Everything sounds really colourful and has a lot of personality. I especially like the use of less traditional percussion instruments. It gives everything a much lighter feeling and makes the soundtrack as a whole sound very distinct.

Developer(+1)

Thank you! 

Less traditional percussion is so fun to use because of all the funky sounds you can get and I agree it adds a lot of levity to songs.

Submitted(+1)

I love the narrative you came up with for this!

The music you've written is very cute but not at all lacking in depth and contains a nice contrast of emotions without losing that light-hearted feel and also feels like a coherent soundtrack whilst also feeling perfect for the game you described.

Some great melodies, motifs and some very nice use of extended percussion and choices of instruments.

Well done for putting together a video to accompany it that was a nice addition. The artwork is simple but fits the game you've described and the mood perfectly.

Developer

Thank you so much!

I’m glad it all worked together to make a cohesive soundtrack!

Viewing comments 60 to 41 of 104 · Next page · Previous page · First page · Last page