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(1 edit)

1: I’m talking more about how in tutorial you can’t move cards or do anything else until dialogue is over. It’s fine in itself, but you should somehow signal that tutorial dialogue is over and you can now do the thing. Like show outline on cards or something. Or better yet, let the player move/combine/etc cards and skip the tutorial dialog if the player didn’t wait for it.

4: Yes, I hadn’t played the game enough. That’s kinda my point - if I consistently get rewards that are useless until I encounter some other room in a randomly generated dungeon, it stops being fun.

I see, thanks for clarifying!