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Sharing is caring : sharing your games with each other and get feedbacks

A topic by Tarique.1 created Jul 04, 2024 Views: 3,808 Replies: 58
Viewing posts 1 to 20 of 47 · Next page · Last page
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Rules:

  • No adult content allowed 
  • Yes games , assets , game trailers   Etc... are allowed 
  • Each person can only share one game a day , to prevent spamming 


For example here's my game : 


Speed of Life : The Ultimate Racing Experience

https://towi-1.itch.io/speed-of-life-3d

Experience the thrill of racing at lightning speed and dominating the competition in Speed of Life. Drive restored vintage cars through stunning landscapes and challenge drivers worldwide in intense one-on-one races. Prove yourself as the best and become a legend in the world of speed.

My game asset called the T.T.F.S:


Frogger 3D a F2P frogger like game in 3D!

game has good replay ability! 

https://o139.itch.io/frogger-3d


I have a great time playtesting this game!


Would be happy for any feedback on our point and click style adventure, Five Day Detective :)

Available for download and browser.

Hi Krunchy, 

I tried to play your game (browser version) but got stuck very early. It was in front of the door of the police building. There was a text I should do something first before (entering the police station?) and there was an image of a tiny door. But no button worked (except esc and tab).  I played on PC with my Keyboard (I tried mouse input too, but I guess the game is not intended to be controlled by mouse).

From my very short look I quite like the graphics.

Would love to see some constructive feedback for our latest game.

Sine is a hyper-minimalist endless runner with a unique movement mechanic. The game is available on itch for browser play for free.


I think there's a lot of potential - it's pretty addicting initially, but since the difficulty stays static and there's no time limit it gets boring pretty quickly. Here's a couple of suggestions I have:

-Add some sort of time limit. This will give the player an incentive to be greedy so as to score as many points as possible, rather than just holding in place for as long as they want.

-Increase the difficulty over time with more obstacles. I made it to 74 points, but I didn't see the game get any harder.

-Alternatively, speed up the game over time.

-Maybe have something like a shield upgrade drop to protect you against a single hit, or occasional bonus coins that you can pick up for extra points.

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Thanks a lot for playing the game and the honest feedback.

I have thought of adding a time limit but scraped the idea as I wanted it to be an endless runner. I'm currently working on adding different kinds of obstacles which spawns after a specific score is reached. As you said, this would help increase difficulty over time and make the game more interesting.

I have tried gradually increasing the game speed. But this turned out to make the game impossible to navigate very quickly.

And yes, I will definitely look into adding more items and collectibles, like the bonus coins you mentioned. I'm sure it would enhance the game feel and give the player a secondary goal instead of just surviving for as long as possible.

Thank you, once again, for the feedback : )

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It took a few tries to figure out that holding the mouse button stops the wave and your score is not the blocks you avoid but the sine waves you complete.

I dunno, I'm not into memoryless skirmish mobile games at all, but 

I associate sine waves with color frequencies, so maybe give the past wave a color. 

Varying the width (bandwidth) could also give some variation.

Every  10 blocks avoided gives you a bomb.  Otherwise it's for a target audience that always wants the same.

Hey Kosterix,

Thanks for playing the game and your feedback. I'm currently remaking the game from scratch, since I lost the source files and hadn't kept any backup ( I was an idiot ). I'll definitely try adding colors to the wave trails.

You're right, the core mechanics aren't really that intuitive. Perhaps I should add a small tutorial in the beginning of the game.

I'm also experimenting with more mechanics, like collectibles and stuff. Your idea of adding a reward for a certain number of blocks avoided is good. I'll look into it.

Thank you once again for your time and feedback.

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lol we live and learn.

it's actually common practice in IT to throw away prototypes. The idea being that you are not tempted to stick with the old, obsolete design, and green field is more attractive.

Intermezzos after 25 50 100 250 500 1000 drop a little intermezzo piece of lore, give the sine wave a name and a purpose (find a soul mate perhaps)

Thanks. Didn't think of giving much character to the wave itself. Might look into it.

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Packing Frenzy

a physics-based goofy work-sim, play as a ragdoll character and pack items under restrictions 

https://snapgamesstudios.itch.io/packing-frenzy

this is some old gameplay the art has changed

The final demo build of my ARPG, Tower of the Immortals, has been released! I've completely redesigned the page and made a new video and screenshots to showcase what the game now has. It has roughly 1.5-2 hours of content if you don't skip talking to all of the NPCs. ;)

https://bynary-fission.itch.io/tower-of-the-immortals


This is my game/cv/introduction to game dev.
First ever project and complete solo effort.
This game art was created in procreate.
https://duxziiproductions.itch.io/2dcv


Please join my challenge! It's called The Cat challenge! Read more about it here /t/3899202/the-cat-challenge!

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Please check out my game Grid of Yendor if you have time. It’s a minimalistic roguelike set on a spreadsheet where typing is your attack, and the characters you type are your health. ​Fight bosses, carefully disarm traps (or not!), and use hints in the terrain to find the exit. ​Descend through the dungeon to retrieve the sacred keyboard Excelibur from its depths.

Here is my game

Name: Beat Harmony

Link: here

hi here is a game i made recently called Relics

a game about finding relics on a island in given time guided by a gray planet

https://o139.itch.io/relics

game screenshot


This is my game Karon adventure (still a demo) .

the link is 

https://nouhou-issoufou.itch.io/karon-adventure

Hello everyone! I made unique tic tac toe game with various game modes (and you can combine them!). This is my first public project and my game is still in development but i want to make this game bigger and more interesting.


SHADOW HUNTER CHARACTER PACK ONLY FREE FOR A LIMITED TIME

FOLLOW ME FOR CHARACTER PACK LIKE THIS

SHADOW WATCHER  FREE!!!

IF YOU THINKS THAT THIS IS GOOD  FOLLOW FOR MORE

"FRICO THE GUARD OF EVIL" IS A FPS HORROR SURVIVAL GAME MADE IN GODOT

Hello! Want to play my game Nova Boltstar? There are multiple types of controls for menus and bonus games, but for the main gameplay, use the arrow keys to go from one blue space to another, and press the Z, X, C, and V keys to fire different weapons that have different cooldowns. There are instructions if you want to learn more about how to play!

https://sam-hadding-games.itch.io/nova-boltstar

Here is a screenshot!


Raiders Rush is boss rush game with 4 heroes to play as, upgrade system + exchange system, multiple bosses (duh) and 2 modes.



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SHADOW WITCH

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