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DarkBloodbane

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A member registered Oct 25, 2016 · View creator page →

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Ruvoroid


I think you need to elaborate more on the gameplay cause having "wakes up in basement then make choices to shape up the future" is not clear enough.

I have lots of ideas in this brain of mine but I have a hard time getting started because of a lack of art (as in the ability to do it)

Sorry for being blunt, if you had the sprites can you start making the game with whatever engine you choose?

I have used some AI art to slightly bring my ideas to life but I feel that it's lacking the human touch.

Then don't use AI artwork if you don't feel like it.

I also think it would be cool to join a team to develop a game to just throw my ideas out there and see them possibly come to life.

Sorry again, you can't join a team, throw ideas and expect them to work on your ideas.

TLDR, you should draw sprites yourself and start making the game from scratch. It may not be easy start but trust me, the joy of creating your own game is worth the trouble ;D.

Creative way to implement 2048 game into cutting game.

Too bad I didn't make the final cut but it was fun nonetheless.

Well done sokoban + count down game! Too bad I couldn't complete the game because of level 10 and tombstone near level 11 and 12. But it was fun nonetheless.

Cool idea with killing order! though instead of memorizing which is which, it would be better if the gremlins are colored based on number and they act worse or more frantic the higher their number is.

The idea is good but the sand is too slippery to step on. The game would be better if the slippery is removed.

Well done puzzle game!

I got stuck in level 2 until I accidentally pushed the box. After clearing level 2, the rest is almost a breeze.

Nice combo of sokoban with time bomb mechanic. If only there were ways to undo my moves.

Good puzzle game! Almost puzzled me until I figured out solution by working on from my mistakes.

Nice survivor game with deck builder as the base of your ammo.

Nice hidden item or documents game. I didn't search chairs before then figured out that I should search those as well.

Nice idea but it needs many fixes to make it fun and tolerable for newbies.

Too bad I got stuck on Spikes & Balls.

Anyways, nice short game.

Nice way to implement the theme. I breezed through many bodies that some rooms are pretty much empty and boring despite having sucked multiple bodies before.

Anyways, it's decent game. The invincibility is really helpful.

Nice Dr.Mario game. But there's a twist after count down.

It was fun game nonetheless.

For some reason the game doesn't progress after clearing enemies in first floor.

Nice challenging game!

Good puzzle platformer! I think the title should be Bomb or Box cause it represent the gameplay better.

But anyways, I like how count down theme is implemented in the game.

The screen doesn't show the game in full so I can't be sure if I'm viewing the game properly.

That being said, I can see the idea of the game. Despite having various cards, I think clicking cards randomly before they expire is the best strategy since none of the enemies pose threat. Or at least, there's no backlash from doing that. Did win the game though.

Nice short game! The sword swing needs some work to make it impactful but the level design is decent.

Nice short game! The sword swing needs some work to make it impactful but the level design is decent.

Yep, with many game jams in short intervals, I have to make games, one for each game jam.

You should've asked that in respective jam's community such as this one : Community.

Ruvoroid


I'm excluding addiction answers such as ones gained from gambling and idle games.

The best answer is the game fits me well, that is I love the controls and mechanics and I love the challenges given by the game. These are enough to make come back to replay the game some day.

The decent answer is the game has unlockables and or unfinished story/mystery. I'd keep playing the game but if it's too hard to achieve or all has been achieved, I probably not going to replay the game.

Fortunately for me, I've joined discord servers which do allow game promotion. They are non-game specific servers BTW.

Although I vote for yes, I'd give these rules to promoters :

1. Provide decent info about the game, some screenshots and videos.

2. Don't post and run! interact with other server members and even better, try other member's promoted game.

Alright, try this bad game idea: You need to collect coins to win however there are enemies obstructing your effort. You can shoot enemies to kill them however your shots can also destroy coins. To make matters worse, each shot costs a coin and you can't shoot if you have 0 coin.

For PC.

You know, your post contains 2 different main points: AI usage and new RTS game concept. Unfortunately, you refuse to elaborate more on the latter which is a more useful discussion IMO. But fine, I'll play along.

do people generally accept AI-coded games? or are they often ignored/disregarded as slop regardless of the merits?

TBH, it's not easy to tell if a game is AI-coded or not. However, some ai-coded games have clear giveaways on being ai-coded. If people see those giveaways, get ready for backlashes.

People consider AI coded games and games using gen AI artworks as lazy work since the "devs" behind those games don't spend any effort in the creation process. Maybe those games do have merits but the AI stains are enough to keep people away.

Now allow me to ask you this question: you have lifelong passion for videogames, so why don't you use that passion to learn coding or at least learn to use an engine?

It's hard to say cause it depends highly on risk vs reward the game offers. If the risk is too much compared to reward, the game became not fun and too hard but OTOH if the risk is too few compared to reward, the game became boring and not fun. I didn't say exactly what risk and reward would be cause each genre has its own risk n reward.

For action games, the reward is feedback and physical reward from successfully "connecting" the action and the risk is the obstacle and hurdles obstructing player from performing the action.

Breaking Brod


IMO it would be better if the weapon and fruit also merge in visuals. Ex: Pinebomb = pineapple shaped like a grenade. It will be active when its crown is released.

Sawrian = Durian with sawblade on its skin.

I could summarize your #2 section into : easy to learn hard to master

I disagree with #1. You get players support AFTER the game is made. However even if a game has less support, it doesn't mean the game is bad or not perfect if you will.

I disagree with #3. There are some games which are great despite lacking music IMO. If you actually meant, perfect game needs juice, then I agree with you.

I also disagree with #4. I have played games with many levels but they all feel the same and I got bored. OTOH I have played games with limited levels but each level is unique and offer engaging challenges and I could play all of them without getting bored.

I agree with #5 but not in the way you've posted above. There are 4 player types based on Bartle's Taxonomy.

Each type of player has their own view and judgement on how perfect game should be.

I've viewed your page but the game doesn't look like pinball at all, it's more like peg game in which you drop ball from top and watch it bounce off pegs until it drops to one of boxes below.

Ruvoroid


but because my dream game would've released at the same time as several other iconic indies

Please stop that kind of thought. Who would guarantee that if Hades weren't released at all while yours had been released at that time, your game would be huge hit?

Besides,  you're missing the elephant in the room : making a great game. Yes, that should be your focus right now.

Hard to say, I can only make smart guesses for the reason of lacking participants. I have thoughts that holidays are best time for game jams cause people have more time to make something for game jams.

However, my best guess would be youtube followers or viewers. GMTK Jam had 9000+ entries while Juniper Game Dev Jam had 3000+ entries. That's 9x and 3x more (respectively) than Ludum Dare which is held regularly. So yeah, probably reputation does have impact on participants number. 

Ruvoroid