DarkBloodbane
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I have lots of ideas in this brain of mine but I have a hard time getting started because of a lack of art (as in the ability to do it)
Sorry for being blunt, if you had the sprites can you start making the game with whatever engine you choose?
I have used some AI art to slightly bring my ideas to life but I feel that it's lacking the human touch.
Then don't use AI artwork if you don't feel like it.
I also think it would be cool to join a team to develop a game to just throw my ideas out there and see them possibly come to life.
Sorry again, you can't join a team, throw ideas and expect them to work on your ideas.
TLDR, you should draw sprites yourself and start making the game from scratch. It may not be easy start but trust me, the joy of creating your own game is worth the trouble ;D.
The screen doesn't show the game in full so I can't be sure if I'm viewing the game properly.
That being said, I can see the idea of the game. Despite having various cards, I think clicking cards randomly before they expire is the best strategy since none of the enemies pose threat. Or at least, there's no backlash from doing that. Did win the game though.
I'm excluding addiction answers such as ones gained from gambling and idle games.
The best answer is the game fits me well, that is I love the controls and mechanics and I love the challenges given by the game. These are enough to make come back to replay the game some day.
The decent answer is the game has unlockables and or unfinished story/mystery. I'd keep playing the game but if it's too hard to achieve or all has been achieved, I probably not going to replay the game.
Fortunately for me, I've joined discord servers which do allow game promotion. They are non-game specific servers BTW.
Although I vote for yes, I'd give these rules to promoters :
1. Provide decent info about the game, some screenshots and videos.
2. Don't post and run! interact with other server members and even better, try other member's promoted game.
You know, your post contains 2 different main points: AI usage and new RTS game concept. Unfortunately, you refuse to elaborate more on the latter which is a more useful discussion IMO. But fine, I'll play along.
do people generally accept AI-coded games? or are they often ignored/disregarded as slop regardless of the merits?
TBH, it's not easy to tell if a game is AI-coded or not. However, some ai-coded games have clear giveaways on being ai-coded. If people see those giveaways, get ready for backlashes.
People consider AI coded games and games using gen AI artworks as lazy work since the "devs" behind those games don't spend any effort in the creation process. Maybe those games do have merits but the AI stains are enough to keep people away.
Now allow me to ask you this question: you have lifelong passion for videogames, so why don't you use that passion to learn coding or at least learn to use an engine?
It's hard to say cause it depends highly on risk vs reward the game offers. If the risk is too much compared to reward, the game became not fun and too hard but OTOH if the risk is too few compared to reward, the game became boring and not fun. I didn't say exactly what risk and reward would be cause each genre has its own risk n reward.
For action games, the reward is feedback and physical reward from successfully "connecting" the action and the risk is the obstacle and hurdles obstructing player from performing the action.
I could summarize your #2 section into : easy to learn hard to master.
I disagree with #1. You get players support AFTER the game is made. However even if a game has less support, it doesn't mean the game is bad or not perfect if you will.
I disagree with #3. There are some games which are great despite lacking music IMO. If you actually meant, perfect game needs juice, then I agree with you.
I also disagree with #4. I have played games with many levels but they all feel the same and I got bored. OTOH I have played games with limited levels but each level is unique and offer engaging challenges and I could play all of them without getting bored.
I agree with #5 but not in the way you've posted above. There are 4 player types based on Bartle's Taxonomy.
Each type of player has their own view and judgement on how perfect game should be.but because my dream game would've released at the same time as several other iconic indies
Please stop that kind of thought. Who would guarantee that if Hades weren't released at all while yours had been released at that time, your game would be huge hit?
Besides, you're missing the elephant in the room : making a great game. Yes, that should be your focus right now.
Hard to say, I can only make smart guesses for the reason of lacking participants. I have thoughts that holidays are best time for game jams cause people have more time to make something for game jams.
However, my best guess would be youtube followers or viewers. GMTK Jam had 9000+ entries while Juniper Game Dev Jam had 3000+ entries. That's 9x and 3x more (respectively) than Ludum Dare which is held regularly. So yeah, probably reputation does have impact on participants number.



























































