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I always love coop game like this so I gave this game a try.

That being said, I feel like the game is kinda crude in level design. Some early levels are completable but some requires rough tactic which may not be known to most players.

My suggestions are :

1. Make early levels as tutorial levels with no holes and no traps to teach Mort's and Phil's abilities.

2. Add sign near exit to tell player that is the end goal.

I'm currently stuck in level 6 in which I couldn't bring Phil up because Mort has dropped to ground floor to open the door for Phil. 

Hi DarkBlooodBane—first of all, thanks for downloading and playing *Mort&Phil*. Let me address your questions. The game already includes initial levels to help you get used to the controls; however, there is also a manual and a "Controls" screen that explain every movement and character trait, as well as the various in-game keys and functions. Also, I should mention that this is a port of an existing game; any flaws stem from the original title itself, as I simply replicated it. That said, the fact that exits aren't marked is part of the adventure of finding them. Still, you make a valid point; after developing several games, I’ve realized that—no matter how many manuals or explanations I provide—players prefer a visible, dynamic tutorial during the early levels. I’ll certainly keep that in mind for future projects. Finally, if you're stuck on Level 6, try hopping back onto Phil while he’s in his frog disguise. Then, have both characters jump so you can climb back to the top of the map and hit the switch to lower the platform. I hope that helps—if not, feel free to ask, and I’ll be happy to assist. Thanks for the wise advice. All the best.

Ow, so it is already like this in the original.

Anyways, I'm not stuck there. I'm stuck after Mort reached the other side.

 The switch to call the lift is above but Mort can't stay there because he has to open locked door for Phil to get to the lift. To open that door, Mort has to drop down multiple platforms with spikes then flip a switch.  Unfortunately, after flipping that switch, there's no way for Mort to return to lift switch cause his jump in frog suit is not enough.
 There's nothing Phil can do after passing through unlocked door since there's no switch to bring the lift.

So what should be done there?

Okay, the best thing I can do is share the solution for Level 6. The video in question is available in the downloads section. I hope you find it helpful. All the best, and I hope you enjoy the entire game.