endless tug of war...
i am tired

| Criteria | Rank | Score* | Raw Score |
| OVERALL | #5 | 3.873 | 3.873 |
| GRAPHICS | #10 | 4.111 | 4.111 |
| MOOD | #11 | 3.556 | 3.556 |
| ENJOYMENT | #13 | 3.397 | 3.397 |
| AUDIO | #15 | 3.492 | 3.492 |
| THEME | #15 | 3.794 | 3.794 |
| INNOVATION | #24 | 3.222 | 3.222 |
| HUMOR | #78 | 1.952 | 1.952 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I'll begin with criticisms, then gush about everything I loved about this.
First of all, making the player return to an earlier "decay level" after failure feels awful. I already beat that level, and if it took a long time to beat, it just feels like a slap in the face to someone trying to progress. Bad design.
Entering the ship without enough speed can result in you not having enough momentum to reach the floor. That also feels really crummy, especially when trying to move as fast as possible. Now I gotta watch my guy fall down, then accelerate again, and oops! I missed it again.
Tangentially related, people have suggested a way to jump while inside the ship. Absolutely a good suggestion.
On a different note: The graphics are amazing. The music is nice. The player movement felt good. I appreciate the sound effects when certain objects break. I wish every object had its own SFX.
I haven't seen anybody make it this far, so I thought I'd brag:

The visual style and overall charm are just beautiful!! The game feels very simple, and there really isn't much content so far, but the polish is through the roof! It's very satisfying, and I love the background depth/layering. I can definitely see the potential for this to be made into a fully finished game.
Overall awesome experience. Great work!
-D
Good job, I really enjoyed it, only little annoying thing was getting back on the ship or moving from the left to the right of the ship.
I loved the game, very original and fun. I found it a bit hard to control, but it seemed like that was what you were going for. Stuff breaking all the time reminds me of my home when I have to fix stuff (like broken door hinges etc. :D)
I would only add a small hop when the spaceman is on their spaceship. It felt weird to me that I could use jetpack in zero-G but not jump.
Great work overall!
βlike broken door hinges etc. :Dβ
hah! that hit too close to home for me, my door knob fell out the other day, almost got stuck in my room
the gap has been a hot topic of debate and we got a couple of good suggestions of how to make it better from the jam feedback. it was a mix of time and us testing it being desensitized to it after a while (you really get used to it and it stops being a problem). would definitely think of a better way if we could do it again
thanks for the feedback!
Cool game, visuals and graphics are so good. But it hurts so much when something breaks immediately after fixing it haha
very good game the loop is fun and addictive, the only feedback i have is to make the controls more snappy and make it little bit easy to get onboard the ship, i got hit by the floor so many times. good job submitting this ദΰ΅ΰ΄¦ΰ΄ΏοΌβ’ Λ β’γ.α
I finally beat 2.5! Weirdly addicting flying around in space :) and I see everyone talking about the hole, I think it just adds an extra layer of challenge and gives skilled players more of an edge, which I think is good!
I think what I would love to see is parts deteriorating over time so you can see in advance which part is about to break. But I understand that's not how your RNG system works. Cool stuff!
Edit- beat 2.0, couldn't beat 1.5
I really like this game. I reached till 2.5 but then I struggled around for 10 mins and knew I won't be beating this after all and gave up. Idk how people reached 1.5. Most of the time the machine I fixed got broken right away. The astronaut is a bad mechanic and can't even jump lol.
Well executed game. You could have added some code to make the machine wait for a few seconds before it got broken again. But, if it was intentional for the difficulty, then I don't mind. Great mechanics and use of theme.
honestlyβ¦ we also have no idea how they managed that, we couldnβt get past 2.5 ourselves either!
the stuff breaking right as you fix it was just an accident of how the breaking mechanics work, if we could go back weβd made each device have a more predictable breaking frequency
thanks a lot for the feedback
Really cool game that feels very vibe-y. The art is beautiful and the tether + jet pack is a very fun movement mechanic.
One minor gripe I had was having to leave the spaceship just to cross to the other side. It would be cool to fix this by adding a semi-solid platform that you have to "crouch on" (press down) to go through.
What do I get?
No seriously, this game is super fun, the music is top, and the change when your orbit gets too low creates so much tension.

It took me waaay to long to figure this game out. I thought I was crazy reading all those comments here. But now I get it, just repairing all red objects (even outside the ship, I thought only inside). Now it has become somewhat easy although nice challenge to go further on the decay level!
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