haha I assume that’s level 4 you’re talking about! I should have made it more obvious but I hoped that discovery would feel interesting too :) thanks so much for playing and glad you enjoyed!
frostberry
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I beat 6 out of 8 levels! I thought it was a unique and fun idea and I'm happy to see a physics based game :) My main feedback is that I wish the bars wouldn't reset everytime I pressed X. It would be so much easier to adjust my preexisting platforms than to remember exactly what I drew before. Otherwise very nice overall!
Lovely grid puzzle! I really enjoyed it and beat the whole thing. I really liked the art direction as well :) My suggestions would be: (1) undo functionality (I know my game could've used it too!), (2) removing extraneous space, arrows, +2s, etc that are not relevant to beat the level (this is totally personal preference, as it can be a red herring for the player to figure out). (3) I liked the difficulty scaling for the most part, but I did think level 4 was misplaced and could discourage players early. That's my two cents, overall you killed it! GG
I'm sorry 😭 I have a list of to-dos once the voting is done and I can't wait to fix it up for future visitors. Very glad you enjoyed it! And I suppose you're right about the mechanics being on the more typical side- I had more complex ideas in mind but I had to trim things down to fit the 4 days. Maybe one day I'll commit to a big project for bigger ideas!
Spinny worm is excited about murder 👿
Very well made! It may be a matter of taste, but I would have preferred more automation over micromanaging every building, it felt too daunting to focus on making sure every building it maximizing effort, resulting in me resorting to alternating tab/click. I'm sure I'm not playing right because the pars are pretty far off from the times I'm getting! Regardless, the game is definitely well-made and all the systems work really well, and I love the UI.
Woohoo I beat it! I won't belabor the critiques given earlier, it sounds like the critiques are already well taken :) Definitely a concept with a lot of promise. To add my own input- if each puzzle took place on the same screen (no scrolling, the whole map is seen all at once), then you wouldn't have to worry about some of the other critiques
Amazing art! It's clear a lot of love was put into it :) I thought it was really cool to have all the abilities and powerups but the menu makes it a bit hard to find what I need quickly mid-fight, I may suggest having single-input selection e.g. pressing left immediately selects the left option (same for up, down, and right) rather than having to press enter each time. I think that would help especially with defense since I can immediately press e.g. right to enter the defense menu followed by the direction in which to defend. Two button presses rather than 4, and more intuitive imo. Regardless, really cool to see what you guys were able to accomplish in a short time! A full game of these boss fights would be amazing!
Ah mannn was really struggling to get the basketball in the hoop lol
I love the creative idea! and the art style is great, my only suggestion is that things should be more forgiving, e.g. if I shoot the basketball anywhere near the hoop then it just goes in. I struggled at first w the beer bottle getting stuck in the wall by the door too haha. Good job guys I really enjoyed this one!
Hey thanks for the super thoughtful and kind comment, and very generous rating! Don't worry, you didn't miss any cool ending, I suppose you may find it satisfying to see all the bird skulls on their pedestals in the overworld but that's about it. The worm and everything else is fully hand drawn, but I did 3D model a bird skull to use as reference for the spinning skull animation :)








