Dynamic cards you can mix on the fly is such a cool idea! And there is so much content, so many cool cards with unique tooltips. Even ferret! Amazing how much you got done in a 2 week jam! Fantastic job!
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Dark Wizard's Pantry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability | #1 | 5.000 | 5.000 |
| Cleverness | #1 | 5.000 | 5.000 |
| Theme | #1 | 5.000 | 5.000 |
| Artistic Style | #1 | 5.000 | 5.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great game, I had fun, love the art style, and I loved using the cat and kitchen sink card. I would love to see this expanded and released on steam, I love deck builders
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
"Dark Wizard's Pantry - It's My First Day at Work and We're Being Invaded by Creatures of Light" is a game about a little shadow fellow who is defending their tower from an army of luminous enemies. Whether throwing some Salt in a Beaker, or Honing a Ferret and kindly firing it from a Blowgun, you'll use and fuse whatever you can as you scrounge through the tower to survive the army's onslaught.
If you fall low on HP, don't panic! You can Set Off Traps that destroy all enemies in the room, giving you a chance to retreat, heal, and draft new component cards into your stash. Though if you retreat too often, you'll find yourself cornered with nowhere left to run.
Enhance Reagents and Deliveries with Methods and combine your components to extinguish opponents! Defeat all 101 enemies to find yourself the conqueror of light with your tower decidedly radiance-free.
- - -
CONTROLS: (Mouse)
• Mouse-over the names of components and icons on enemies to read their effects.
• Drag-and-drop components to swap them with components in the same row.
• Right-click to merge components into cards.
• Drag-and-drop cards up to play them, or onto enemies to target them.
COMPONENT TYPES:
• Reagents (purple) provide a card's main effect.
• Deliveries (green w/ hollow spikes) provide a card's target and secondary effects.
• Methods (blue w/ filled spikes) enhance their paired component with new effects for one turn. Cards with Methods expend only the Method's cost.
GAMEPLAY:
• Pair up Reagents with Deliveries to use cards on foes, or fuse either with Methods first to create crazy combos!
• Components cost Elbow Grease to play. Ration out your EG wisely!
• End Turn to discard and refresh your cards and EG while your enemies take their turns.
• Set off Traps to deal massive damage, heal half your HP, and draft new cards as you retreat further up your tower.
Check the in-game tutorial or the screenshots on the side here for more details on mechanics and effects!
- - -
We'd appreciate as much feedback as you'd like to give. We've collectively spent hundreds of hours working on our baby, and we're very proud of what we've made.
Thanks for playing!
https://drive.google.com/drive/u/0/folders/1pNixtOzRMlF5u6VjHnIVVde1Q1XkbpJx
Here's our GDD Folder!
Extra Notes
Best played in browsers other than Firefox due to font-scaling issues.
I'ma sleep for a week - Eliot Floor
This game was brought to you by homemade ice cream - The Magma Psychic
Plague Rat my beloved - Tremendo Dude
*Currently sleeping* - Rosewood
No one ever expects the crusaders of light - pikameiser











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