Hahahaha, as a husky owner I totally get that giving her food is the only way to get her atention!
Love the humor (Look away Teddy Bear - we cannot have plushies as she needs a moment to turn them into white fluff - which she will eat later)
Simple and short game - perfect for the jam. Good job!
Denji
Creator of
Recent community posts
You could add simple icons to break up the wall of text and make everything more readable.
For example, 💧 instead of mana, or 🌖🌘 instead of phases.
They can appear next to the text or instead of the text in some places, and the full explanations can stay in the tooltips (e.g., ‘Mana’, ‘Advance to Midnight’).
I think I did better with the anniversary IRL than in this game 😅
I really like that you made the character move fast relative to the level size!
Even though it’s a narrative game, it didn’t feel prolonged because all the elements were close together.
As for the story - it fits the theme very well!
Well done!
First of all, thank you so much for playing!
You're absolutely right - the game currently lacks a tutorial or any proper introduction to the mechanics. We were hoping that basic memory game knowledge would be enough to get players started, but it's definitely something we'll be addressing in the near future 😉
Regarding the timer… there actually isn’t one! 😄 The game is purely turn-based. However, there’s a bug that might have misled you: you only have 60 turns, regardless of what the indicator shows. Cards that appear to affect the turn count are purely visual at the moment 😅
That’s a very interesting point about the hover effects! Could you please clarify whether you mean the reaction when hovering over revealed cards, hidden ones, or both?
Thank you again for taking the time to comment and share your feedback - it means a lot to us!
Oh well, haha
The whole idea behind enlarging the image was to make the card more memorable - guess that didn’t quite go as planned 😅
The card’s hitbox is unfortunately offset by about half its height, which might’ve caused the issue you ran into.
Thanks so much for playing and for taking the time to leave a comment—it really means a lot! 💛
I absolutely love how you leaned fully into the Bond theme
At first I had a moment of “Wait… are they really going to play Adele here?”
And then the lyrics hit - such a brilliant surprise! hahaha
Gameplay-wise, the way you tied the theme into mechanics like choosing between more time or more goal points is spot-on. It fits perfectly with the movement upgrades.
A well thought-out and cleverly executed game. Fantastic job!
I protected the cookie—and had a blast doing it! 🍪🔫
This is a compact and well-scoped game, perfect for a solo dev jam entry.
The simplicity works in its favor, and small game feel things like screen shakes, hit effects, trails… all those little touches make a big difference!
I’d love to see a reward system for multi-kills with a single bullet. Something like: -2 seconds for the second enemy, -5 for the third? That kind of mechanic could add a satisfying layer of strategy and reward skilled shots.
The overheat system is a clever addition too - it forces players to think rather than just spam the shoot button, which ties beautifully into the theme.
Overall, great job!
I’ve always loved Minesweeper - and this is such a creative twist on the classic!
The concept is fresh and engaging, bringing a new layer of strategy to a familiar format.
That said, I really missed the ability to place flags. I often found myself second-guessing the same tile repeatedly, wondering if it was dangerous. With flags, I could’ve simply marked it and moved on with more confidence.
With a bit more development, this could evolve into a truly fun and addictive game!
Definitely one of the most visually stunning 3D games I've played!
The gameplay features a simple yet effective loop, with an excellent interpretation of the theme.
It perfectly captures the idea of giving players choices to risk it!
There’s a slight offset in the aiming mechanics, but from experience, I know how challenging it can be to fine-tune that in a 3D environment with a tilted camera angle.
Overall, a fantastic experience!
Did you even sleep while making this?! 😄
The art is absolutely stunning seriously, it’s next-level and gives the whole game such a strong identity.
Gameplay took me a couple of runs to fully grasp, but once I did, it all clicked beautifully. Super well-designed and thoughtfully executed.
Also, huge thanks for the tooltips!
And this was made solo?! That’s just incredible.
Massive respect and a huge well done!
Thank you so much for taking the time to play and leave such a nice comment!
We're thrilled you enjoyed the game and appreciated the vibe - our visual and audio department poured a lot of love into the visuals, VFX, and music, so it means a lot to hear that it resonated with you.
You're totally right about the card responsiveness.
The hitbox is currently offset vertically by about half (a little Godot quirk I didn’t catch in time 😅).
I’ll be sure to fix it in the next update. Hopefully it didn’t take away too much from the experience!
Comments like yours are a joy to read - thank you again for the kind words!
Granny definitely got her cardio in - no doubt about that! 🏃♀️💨
I love that you went the extra mile and made it in 3D! Sure, it could’ve worked in 2D, but the added depth makes the whole experience feel so much better.
The mice are a brilliant touch - perfect for sneaky stealth gameplay.
And those Among Us vents are here!? 😄
For a solo developer, this is an incredible achievement.
Keep up the amazing work!

















