Yes, I've been kept reminded about the dialogue being too slow and that I should have added a skip button for it from my fellow jammers and my friends alike, which I would take to heart and would always remember to add a skip button to the text next time I make a game.
I did actually think of making this game a level-based puzzle platformer to begin with, where you'd have to get to the end point before your wings get decayed. But I only had like 15 hours to spend on creating the game. If I had 48 hours, I would have made it. Due to limited time, I had to go with the procedural infinite runner so I would have time to build a more polished game that is visually pleasing to look at rather than focusing on the puzzle aspect and neglecting the visual elements.
The bugs that were game breaking are actually due to the WebGL build. I noticed they appear on mobile devices and on PC using lower display screen sizes. I don't know how to fix it, and this was my first attempt at using Godot after a long 5 years. I usually prefer using Unity, and moving to another game engine with 15 hours to make a game is not something I would suggest to someone after this lol.
I would have made changes to my game to fix the dialogue skip part, but now that the jam is nearing its end, I don't think more people would play the game to actually add it. I'll add it sometime soon, with no rush and taking my own time.
Thanks for the detailed review of my game. I'm glad you enjoyed playing it.