Nice little fighting game. I like that dashing is used instead of jumping to freely move around. Music getting interrupted after getting hit feels a bit strange, but okay. I love the enemy design, it feels surreal. :)
Great work! :)
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #36 | 3.667 | 3.667 |
| Overall | #45 | 3.729 | 3.729 |
| Graphics | #48 | 3.833 | 3.833 |
| Authenticity (or, Creativity in use of resolution) | #49 | 4.083 | 4.083 |
| Audio | #66 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I didn't use any of the optional themes. Had no time to bend the idea to any of them.
Tools
BeetPx – my game engine. Aseprite for sprites. PICO-8 for music.
Lessons
Next time I should focus on the core gameplay loop on the earlier stage of development.
This is really neat and super chuffed to see your own engine up and running!
I agree with the tutorial not really helping in up-down dash/attacks and the floaty nature of spam attack but you can figure those out quite fast on your own! Enemies feel varied and complimenting each other, altough I’m not the biggest fan of the multiple cross shooting enemies spawning on top of each other.
Otherwise really solid entry both sound design and graphical wise! Well done!
The combat feels smooth and the artistic style is really cool. The tutorial could use a bit more clarity, especially for the dashes and character position. Overall, great job with the game
Quite good! I only don't like the tutorial in the beginning - it took me a long time to notice that the character is actually in the bottom-right corner and also to understand how the dashes work. Otherwise good job, especially the combat techniques. By the way, my score after three games was 920.
I really like the artistic proposal whether it's the sprites, the sets, the effects, the transitions it's very cool. I also really liked the integration of the tutorial in checkbox mode I find it very cool. On the other hand I regretted that there was no impact in the blows that we receive or that we give.
Really nice! It took me too long to figure out how to jump, but that’s a skill issue. I wish I had the reflexes to play more!
Loved the gameplay on this, very snappy. The slowdown effect was really well done.
Nice game, took me a bit to understand how jump attack worked.
Curious about your game engine, does it run on top of pico?
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